.. |
GUI
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[Client] Fix declarations hiding class members
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2019-11-30 12:51:48 +02:00 |
processors
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[General] Implement PlayerTeam packet
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2019-12-02 19:08:03 +02:00 |
ActorList.cpp
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[Client] Always send attack starts by actors immediately
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2019-11-30 15:50:05 +02:00 |
ActorList.hpp
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[Client] Always send attack starts by actors immediately
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2019-11-30 15:50:05 +02:00 |
Cell.cpp
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[Client] Stop switching drawstates when receiving ActorAttack packets
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2019-11-28 19:53:34 +02:00 |
Cell.hpp
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[General] Split up Attack packets into Attack and Cast ones
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2019-08-25 09:35:23 +03:00 |
CellController.cpp
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[Client] Fix infinite loop in CellController
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2019-09-23 21:18:38 +03:00 |
CellController.hpp
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[General] Split up Attack packets into Attack and Cast ones
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2019-08-25 09:35:23 +03:00 |
DedicatedActor.cpp
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[Client] Fix additional resurrection problems caused by 6450d84473
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2019-12-03 11:42:56 +02:00 |
DedicatedActor.hpp
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[Client] Fix declarations hiding class members
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2019-11-30 12:51:48 +02:00 |
DedicatedPlayer.cpp
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[Client] Fix additional resurrection problems caused by 6450d84473
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2019-12-03 11:42:56 +02:00 |
DedicatedPlayer.hpp
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[General] Synchronize TCL state for players
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2019-12-01 18:13:24 +02:00 |
GUIController.cpp
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[Client] Fix declarations hiding class members
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2019-11-30 12:51:48 +02:00 |
GUIController.hpp
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[Client] Load up TES3MP's settings in the same map as OpenMW's settings
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2019-08-28 06:37:33 +03:00 |
LocalActor.cpp
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[Client] Calculate spell success in more appropriate place
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2019-09-02 23:50:56 +03:00 |
LocalActor.hpp
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[General] Split up Attack packets into Attack and Cast ones
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2019-08-25 09:35:23 +03:00 |
LocalPlayer.cpp
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[General] Set default values for some variables in BasePlayer
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2019-12-01 18:42:56 +02:00 |
LocalPlayer.hpp
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[Client] Fix declarations hiding class members
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2019-11-30 12:51:48 +02:00 |
LocalSystem.cpp
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[General] Create SystemPacket category and move Handshake packet to it
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2019-11-09 05:12:00 +02:00 |
LocalSystem.hpp
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[General] Create SystemPacket category and move Handshake packet to it
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2019-11-09 05:12:00 +02:00 |
Main.cpp
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[General] Create SystemPacket category and move Handshake packet to it
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2019-11-09 05:12:00 +02:00 |
Main.hpp
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[General] Create SystemPacket category and move Handshake packet to it
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2019-11-09 05:12:00 +02:00 |
MechanicsHelper.cpp
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[Client] Set attackingOrSpell state instantly after Attack/Cast packets
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2019-11-30 15:03:51 +02:00 |
MechanicsHelper.hpp
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[General] Split up Attack packets into Attack and Cast ones
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2019-08-25 09:35:23 +03:00 |
Networking.cpp
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[General] Create SystemPacket category and move Handshake packet to it
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2019-11-09 05:12:00 +02:00 |
Networking.hpp
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[General] Create SystemPacket category and move Handshake packet to it
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2019-11-09 05:12:00 +02:00 |
ObjectList.cpp
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[Client] Reset friendly hits when summoning a creature
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2019-12-02 23:29:36 +02:00 |
ObjectList.hpp
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[General] Include effect and spell ID for summons in ObjectSpawn packets
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2019-12-01 13:31:11 +02:00 |
PlayerList.cpp
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[Client] Fix code style in PlayerList
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2019-08-27 09:29:43 +03:00 |
PlayerList.hpp
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[Client] Fix code style in PlayerList
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2019-08-27 09:29:43 +03:00 |
RecordHelper.cpp
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[General] Implement body part records for RecordDynamic packet
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2019-11-29 14:06:17 +02:00 |
RecordHelper.hpp
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[General] Implement body part records for RecordDynamic packet
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2019-11-29 14:06:17 +02:00 |
ScriptController.cpp
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[Client] Add ScriptController w/ contextType-to-packetOrigin method
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2018-07-23 00:48:23 +03:00 |
ScriptController.hpp
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[Client] Add ScriptController w/ contextType-to-packetOrigin method
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2018-07-23 00:48:23 +03:00 |
Worldstate.cpp
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[General] Implement body part records for RecordDynamic packet
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2019-11-29 14:06:17 +02:00 |
Worldstate.hpp
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[Client] Stop sending WorldKillCount packets or incrementing local kills
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2019-11-27 11:21:29 +02:00 |