.. |
attach.cpp
|
Remove boneOffset node after using it
|
2017-02-23 23:28:50 +01:00 |
attach.hpp
|
Speed up finding of attachment node by using the cached nodeMap
|
2017-02-03 23:15:37 +01:00 |
clone.cpp
|
Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp
|
2017-02-26 03:15:57 +01:00 |
clone.hpp
|
Add SceneManager and clone utility
|
2015-03-26 18:02:51 +01:00 |
controller.cpp
|
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
|
2017-02-04 02:16:26 +01:00 |
controller.hpp
|
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
|
2017-02-04 02:16:26 +01:00 |
lightcontroller.cpp
|
Move observer_ptr include where it belongs
|
2016-01-25 21:03:33 +01:00 |
lightcontroller.hpp
|
Pass a Vec4f by reference
|
2016-01-03 16:43:20 +01:00 |
lightmanager.cpp
|
Increase the importance of light radius when sorting lights (Bug #2759)
|
2017-02-21 04:32:59 +01:00 |
lightmanager.hpp
|
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
|
2017-02-09 04:51:20 +01:00 |
lightutil.cpp
|
Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
|
2016-10-08 23:17:12 +02:00 |
lightutil.hpp
|
Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
|
2016-10-08 23:17:12 +02:00 |
optimizer.cpp
|
optimizer: avoid reordering nodes
|
2017-02-26 03:25:17 +01:00 |
optimizer.hpp
|
optimizer: don't merge Geometry that has transparency sorting enabled
|
2017-02-24 02:58:27 +01:00 |
pathgridutil.cpp
|
Changes to color scheme, slight change to drag indicator,
|
2016-05-29 13:26:29 -04:00 |
pathgridutil.hpp
|
Drag indicator.
|
2016-05-18 12:17:26 -04:00 |
positionattitudetransform.cpp
|
Use a single-precision PositionAttitudeTransform in speed critical places
|
2015-11-22 19:54:26 +01:00 |
positionattitudetransform.hpp
|
Use a single-precision PositionAttitudeTransform in speed critical places
|
2015-11-22 19:54:26 +01:00 |
riggeometry.cpp
|
Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
|
2017-02-03 06:49:34 +01:00 |
riggeometry.hpp
|
Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
|
2017-02-03 06:49:34 +01:00 |
serialize.cpp
|
Don't print Geometry data (vertices, triangles, etc.) in showscenegraph
|
2017-02-23 23:28:50 +01:00 |
serialize.hpp
|
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
|
2017-02-01 06:00:14 +01:00 |
skeleton.cpp
|
Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
|
2016-12-16 20:09:20 +01:00 |
skeleton.hpp
|
Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
|
2016-12-16 20:09:20 +01:00 |
statesetupdater.cpp
|
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
|
2017-02-09 04:51:20 +01:00 |
statesetupdater.hpp
|
StateSetUpdater: use the frameNumber
|
2015-12-03 23:46:25 +01:00 |
unrefqueue.cpp
|
Add resource statistics panel opened with F4
|
2017-02-22 14:28:45 +01:00 |
unrefqueue.hpp
|
Add resource statistics panel opened with F4
|
2017-02-22 14:28:45 +01:00 |
util.cpp
|
Explicitely opt for float matrices in performance critical places
|
2015-11-22 19:54:27 +01:00 |
util.hpp
|
Explicitely opt for float matrices in performance critical places
|
2015-11-22 19:54:27 +01:00 |
visitor.cpp
|
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
|
2017-02-04 02:16:26 +01:00 |
visitor.hpp
|
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
|
2017-02-04 02:16:26 +01:00 |
waterutil.cpp
|
Move water mesh + simple state generation to components library.
|
2016-08-05 13:25:05 -04:00 |
waterutil.hpp
|
Move water mesh + simple state generation to components library.
|
2016-08-05 13:25:05 -04:00 |
workqueue.cpp
|
Add resource statistics panel opened with F4
|
2017-02-22 14:28:45 +01:00 |
workqueue.hpp
|
Add resource statistics panel opened with F4
|
2017-02-22 14:28:45 +01:00 |
writescene.cpp
|
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
|
2017-02-01 06:00:14 +01:00 |
writescene.hpp
|
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
|
2017-02-01 06:00:14 +01:00 |