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openmw-tes3mp/apps/openmw
2020-03-31 00:38:34 +03:00
..
mwbase Do not wander to occupied area by other actor 2020-02-10 22:29:54 +01:00
mwclass Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
mwdialogue Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
mwgui Merge pull request #2727 from akortunov/guifixes 2020-03-21 10:11:20 +04:00
mwinput Make 'Toggle HUD' hotkey configurable 2020-01-10 14:31:25 +04:00
mwmechanics Fix calculateNpcStatModifiers call for non-NPCs 2020-03-28 19:15:13 +03:00
mwphysics Separate ContactTestResultCallback 2020-03-31 00:38:34 +03:00
mwrender Don't reset dead non-werewolf vampires' vampire NPC type 2020-03-25 21:06:21 +03:00
mwscript Support recast mesh rendering 2020-03-14 09:38:24 +01:00
mwsound Avoid virtual call in SoundManager dtor 2019-11-17 18:50:11 +01:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld Trace down dead persistent actors underwater (regression #5317) 2020-03-21 10:41:35 +04:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Separate DeepestNotMeContactTestResultCallback 2020-03-31 00:38:34 +03:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00