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actor.cpp
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Use not scaled player half extents as default to find path
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2019-03-04 22:59:38 +03:00 |
actor.hpp
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Use not scaled player half extents as default to find path
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2019-03-04 22:59:38 +03:00 |
closestnotmerayresultcallback.cpp
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Separate ClosestNotMeRayResultCallback
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2020-03-31 00:38:34 +03:00 |
closestnotmerayresultcallback.hpp
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Separate ClosestNotMeRayResultCallback
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2020-03-31 00:38:34 +03:00 |
collisiontype.hpp
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Use a separate collision type for doors (Fixes #1962)
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2015-12-18 18:32:42 +01:00 |
contacttestresultcallback.cpp
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Separate ContactTestResultCallback
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2020-03-31 00:38:34 +03:00 |
contacttestresultcallback.hpp
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Separate ContactTestResultCallback
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2020-03-31 00:38:34 +03:00 |
deepestnotmecontacttestresultcallback.cpp
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Separate DeepestNotMeContactTestResultCallback
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2020-03-31 00:38:34 +03:00 |
deepestnotmecontacttestresultcallback.hpp
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Separate DeepestNotMeContactTestResultCallback
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2020-03-31 00:38:34 +03:00 |
hasspherecollisioncallback.hpp
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Do not wander to occupied area by other actor
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2020-02-10 22:29:54 +01:00 |
heightfield.cpp
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Move physics object, heightfield, ptrholder into separate files
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2018-10-13 22:16:24 +03:00 |
heightfield.hpp
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Move physics object, heightfield, ptrholder into separate files
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2018-10-13 22:16:24 +03:00 |
object.cpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
object.hpp
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Move physics object, heightfield, ptrholder into separate files
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2018-10-13 22:16:24 +03:00 |
physicssystem.cpp
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Separate ContactTestResultCallback
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2020-03-31 00:38:34 +03:00 |
physicssystem.hpp
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Do not wander to occupied area by other actor
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2020-02-10 22:29:54 +01:00 |
ptrholder.hpp
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Move physics object, heightfield, ptrholder into separate files
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2018-10-13 22:16:24 +03:00 |
trace.cpp
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Port wareya's actor tracer consistency fixes
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2020-03-30 21:23:41 +03:00 |
trace.h
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Use tracer hit height to skip stepping up in movement solver.
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2016-12-24 23:07:44 +01:00 |