.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actors.cpp
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Restructuring things
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2012-04-07 22:02:20 -04:00 |
actors.hpp
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Restructuring things
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2012-04-07 22:02:20 -04:00 |
animation.cpp
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Restructuring things
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2012-04-07 22:02:20 -04:00 |
animation.hpp
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Restructuring things
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2012-04-07 22:02:20 -04:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
creatureanimation.cpp
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
creatureanimation.hpp
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Fixed a few more non-virtual destructor warnings
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2012-03-15 17:40:42 +01:00 |
debugging.cpp
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Merge remote branch 'corristo/pgrd-rendering'
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2012-04-02 12:04:47 +02:00 |
debugging.hpp
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Feature #37 (In Progress) Render Path Grid
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2012-04-01 17:27:18 +04:00 |
localmap.cpp
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simple water without shaders that uses original MW textures
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2012-04-03 16:37:54 +02:00 |
localmap.hpp
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rotated map working
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2012-04-02 19:37:24 +02:00 |
npcanimation.cpp
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Gloves, Gauntlets, Boots, Shoes
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2012-04-14 20:32:46 -04:00 |
npcanimation.hpp
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Gloves, Gauntlets, Boots, Shoes
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2012-04-14 20:32:46 -04:00 |
objects.cpp
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removed the now unneccesary SG for transparent objects
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2012-04-08 14:37:36 +02:00 |
objects.hpp
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removed the now unneccesary SG for transparent objects
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2012-04-08 14:37:36 +02:00 |
occlusionquery.cpp
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Merge branch 'master' into water
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2012-04-05 15:38:46 +02:00 |
occlusionquery.hpp
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Preparing for clothes/armor
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2012-04-02 22:08:46 -04:00 |
player.cpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
player.hpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
renderconst.hpp
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weather fix again
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2012-04-07 22:55:25 +02:00 |
renderinginterface.hpp
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Changing to Actors;NPCAnimation;CreatureAnimation
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2011-11-24 01:48:54 -05:00 |
renderingmanager.cpp
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underwater depth effect
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2012-04-06 18:51:30 +02:00 |
renderingmanager.hpp
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removed MRT setting and figure it out automatically
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2012-04-05 19:27:54 +02:00 |
sky.cpp
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another sky tweak
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2012-04-06 19:23:19 +02:00 |
sky.hpp
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no sun glare in the reflection
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2012-04-06 15:17:54 +02:00 |
terrain.cpp
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Merge branch 'master' into water
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2012-04-05 15:38:46 +02:00 |
terrain.hpp
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Removed memory leak, allocated more on the stack
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2012-03-27 13:58:12 +01:00 |
terrainmaterial.cpp
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removed MRT setting and figure it out automatically
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2012-04-05 19:27:54 +02:00 |
terrainmaterial.hpp
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Prevent internal classes from being marked dllimport
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2012-03-31 20:50:22 +02:00 |
water.cpp
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add setting to disable the underwater effect
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2012-04-08 17:44:00 +02:00 |
water.hpp
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add setting to disable the underwater effect
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2012-04-08 17:44:00 +02:00 |