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openmw-tes3mp/apps/openmw/mwsound
Chris Robinson 605c937572 Ensure 3D sources are spatialized
Standard OpenAL does not spatialize non-mono sounds, although the game has some
stereo sounds meant to play in 3D. The desired behavior can be achieved with
the AL_SOFT_source_spatialize extension.
2017-09-14 16:00:43 -07:00
..
alext.h Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
efx-presets.h Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
efx.h Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
ffmpeg_decoder.cpp Fixes for building in MSVC 2017-06-13 19:38:12 +09:00
ffmpeg_decoder.hpp Remove now unused Sound_Decoder::rewind() 2016-06-27 21:38:04 +02:00
loudness.cpp Fixes for building in MSVC 2017-06-13 19:38:12 +09:00
loudness.hpp Analyze the loudness data as the stream is decoded for playback 2016-06-27 21:32:54 +02:00
movieaudiofactory.cpp Replace some shared_ptrs with pointers to deque entries 2017-09-14 16:00:30 -07:00
movieaudiofactory.hpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
openal_output.cpp Ensure 3D sources are spatialized 2017-09-14 16:00:43 -07:00
openal_output.hpp Ensure 3D sources are spatialized 2017-09-14 16:00:43 -07:00
sound.hpp Make Sound and Stream sibling types 2017-09-14 16:00:40 -07:00
sound_buffer.hpp Include cleanup 2016-06-27 22:10:30 +02:00
sound_decoder.hpp Remove now unused Sound_Decoder::rewind() 2016-06-27 21:38:04 +02:00
sound_output.hpp Replace some shared_ptrs with pointers to deque entries 2017-09-14 16:00:30 -07:00
soundmanagerimp.cpp Avoid copying the same Ptr with each iteration 2017-09-14 16:00:42 -07:00
soundmanagerimp.hpp Use unordered_map for the music playlist and sound buffer caches 2017-09-14 16:00:42 -07:00