..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
activatoranimation.cpp
Return the movement vector from runAnimation
2013-01-18 16:21:29 -08:00
activatoranimation.hpp
Return the movement vector from runAnimation
2013-01-18 16:21:29 -08:00
actors.cpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
actors.hpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
animation.cpp
Ensure updated skeleton bone placement matches in world space
2013-02-20 02:41:46 -08:00
animation.hpp
Update animation looping when setting the same state
2013-02-19 04:01:33 -08:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Make sure to keep the character preview animation updated
2013-02-03 00:54:50 -08:00
characterpreview.hpp
Create a separate scenemanager for each CharacterPreview instance
2013-01-09 01:44:15 -04:00
compositors.cpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
compositors.hpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
creatureanimation.cpp
Setup base_anim.nif as an initial skeleton source for biped creatures
2013-02-05 17:16:45 -08:00
creatureanimation.hpp
Return the movement vector from runAnimation
2013-01-18 16:21:29 -08:00
debugging.cpp
Fix up some header includes
2013-02-06 21:47:09 -08:00
debugging.hpp
Fix up some header includes
2013-02-06 21:47:09 -08:00
externalrendering.hpp
added support for out of world rendering
2012-09-14 21:12:16 +02:00
globalmap.cpp
512x512 map, slightly faster
2012-11-16 22:26:00 +01:00
globalmap.hpp
transparent overlay
2012-11-04 12:13:04 +01:00
localmap.cpp
resolving m prefix/ESMStore movement
2012-11-05 18:02:47 +04:00
localmap.hpp
512x512 map, slightly faster
2012-11-16 22:26:00 +01:00
npcanimation.cpp
Better fix some scaling issues
2013-02-05 18:25:09 -08:00
npcanimation.hpp
Use an array to store the entity parts
2013-02-02 02:53:22 -08:00
objects.cpp
Use the correct offset when building static geometry from an entity
2013-01-10 04:16:18 -08:00
objects.hpp
Fix up some header includes
2013-02-06 21:47:09 -08:00
occlusionquery.cpp
minor fix
2012-04-19 01:10:55 +02:00
occlusionquery.hpp
Preparing for clothes/armor
2012-04-02 22:08:46 -04:00
player.cpp
Make sure the player node's visibility cascades
2013-01-30 02:38:50 -08:00
player.hpp
Fix player rendering
2013-01-17 15:48:09 -08:00
renderconst.hpp
fix error in framelistener with tcg enabled
2012-09-28 17:02:18 +02:00
renderinginterface.hpp
rotateObject() added, input system rewritten
2012-08-09 00:15:52 +04:00
renderingmanager.cpp
Fix up some header includes
2013-02-06 21:47:09 -08:00
renderingmanager.hpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
shadows.cpp
race selection preview
2012-09-13 19:03:31 +02:00
shadows.hpp
basic shadows
2012-04-11 18:53:13 +02:00
sky.cpp
Merge remote-tracking branch 'zini/master' into animation2
2013-02-05 02:27:57 -08:00
sky.hpp
Removed problematic ModVertexAlpha method, now done in shader
2013-02-04 18:03:03 +01:00
terrain.cpp
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
2013-02-09 13:03:35 +01:00
terrain.hpp
Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging.
2012-10-07 20:00:55 +02:00
terrainmaterial.cpp
terrainmaterial.cpp: fix std::runtime_error compile error
2012-08-03 22:42:28 +02:00
terrainmaterial.hpp
terrain as it was before, with about 4x less code
2012-07-15 08:21:43 +02:00
videoplayer.cpp
Added typedef for ssize_t in windows and fixed a use of __PRETTY_FUNCTION__
2013-02-12 13:59:24 +01:00
videoplayer.hpp
support the allowSkipping extra parameter for playBink command.
2013-01-07 13:19:52 +01:00
water.cpp
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
water.hpp
disabling gcc extensions
2012-10-09 17:10:25 +02:00