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openmw-tes3mp/apps/openmw/mwrender
Chris Robinson 617158afcd Ensure updated skeleton bone placement matches in world space
Objects attached to actors (shirts, robes, etc) do not require the same node
hierarchy as the character root. So to ensure proper placement, we need to set
the bone target's derived transformation using the source bone's derived
transformation (which in turn means we need to work up from the root, to ensure
the bone's parents are properly placed).
2013-02-20 02:41:46 -08:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
activatoranimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
actors.cpp Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
actors.hpp Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
animation.cpp Ensure updated skeleton bone placement matches in world space 2013-02-20 02:41:46 -08:00
animation.hpp Update animation looping when setting the same state 2013-02-19 04:01:33 -08:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Make sure to keep the character preview animation updated 2013-02-03 00:54:50 -08:00
characterpreview.hpp Create a separate scenemanager for each CharacterPreview instance 2013-01-09 01:44:15 -04:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp Setup base_anim.nif as an initial skeleton source for biped creatures 2013-02-05 17:16:45 -08:00
creatureanimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
debugging.cpp Fix up some header includes 2013-02-06 21:47:09 -08:00
debugging.hpp Fix up some header includes 2013-02-06 21:47:09 -08:00
externalrendering.hpp added support for out of world rendering 2012-09-14 21:12:16 +02:00
globalmap.cpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
globalmap.hpp transparent overlay 2012-11-04 12:13:04 +01:00
localmap.cpp resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
localmap.hpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
npcanimation.cpp Better fix some scaling issues 2013-02-05 18:25:09 -08:00
npcanimation.hpp Use an array to store the entity parts 2013-02-02 02:53:22 -08:00
objects.cpp Use the correct offset when building static geometry from an entity 2013-01-10 04:16:18 -08:00
objects.hpp Fix up some header includes 2013-02-06 21:47:09 -08:00
occlusionquery.cpp minor fix 2012-04-19 01:10:55 +02:00
occlusionquery.hpp Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
player.cpp Make sure the player node's visibility cascades 2013-01-30 02:38:50 -08:00
player.hpp Fix player rendering 2013-01-17 15:48:09 -08:00
renderconst.hpp fix error in framelistener with tcg enabled 2012-09-28 17:02:18 +02:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp Fix up some header includes 2013-02-06 21:47:09 -08:00
renderingmanager.hpp Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
shadows.cpp race selection preview 2012-09-13 19:03:31 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Merge remote-tracking branch 'zini/master' into animation2 2013-02-05 02:27:57 -08:00
sky.hpp Removed problematic ModVertexAlpha method, now done in shader 2013-02-04 18:03:03 +01:00
terrain.cpp Merge remote-tracking branch 'upstream/master' into multiple_esm_esp 2013-02-09 13:03:35 +01:00
terrain.hpp Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging. 2012-10-07 20:00:55 +02:00
terrainmaterial.cpp terrainmaterial.cpp: fix std::runtime_error compile error 2012-08-03 22:42:28 +02:00
terrainmaterial.hpp terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
videoplayer.cpp Added typedef for ssize_t in windows and fixed a use of __PRETTY_FUNCTION__ 2013-02-12 13:59:24 +01:00
videoplayer.hpp support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
water.cpp resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
water.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00