.. |
.gitignore
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actoranimation.cpp
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And done!
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2021-04-30 20:49:22 +02:00 |
actoranimation.hpp
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And done!
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2021-04-30 20:49:22 +02:00 |
actorspaths.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
actorspaths.hpp
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animation.cpp
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Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
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2021-04-24 21:14:51 +02:00 |
animation.hpp
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Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
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2021-04-24 21:14:51 +02:00 |
bulletdebugdraw.cpp
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The debug drawer rely on Bullet to determines the vertices of collision
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2021-01-01 17:47:12 +01:00 |
bulletdebugdraw.hpp
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The debug drawer rely on Bullet to determines the vertices of collision
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2021-01-01 17:47:12 +01:00 |
camera.cpp
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Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
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2021-04-24 21:14:51 +02:00 |
camera.hpp
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Rewrite of tracking logic.
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2021-05-20 22:40:48 +02:00 |
cell.hpp
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characterpreview.cpp
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And done!
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2021-04-30 20:49:22 +02:00 |
characterpreview.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
creatureanimation.cpp
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Move base_anim settings to settings-default.cfg
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2021-01-27 13:41:02 +02:00 |
creatureanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
effectmanager.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
effectmanager.hpp
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fogmanager.cpp
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Downgrade FOV-dependent view distance factor to a recommendation
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2021-01-11 06:53:23 +03:00 |
fogmanager.hpp
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
globalmap.cpp
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Add OpenMW commits up to 21 May 2021
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2021-05-21 16:00:09 +02:00 |
globalmap.hpp
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Add OpenMW commits up to 20 Oct 2019
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2019-10-29 22:26:35 +02:00 |
groundcover.cpp
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Reduce temporary allocations on ESM loading
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2021-05-15 18:45:21 +02:00 |
groundcover.hpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
landmanager.cpp
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landmanager.hpp
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And done!
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2021-04-30 20:49:22 +02:00 |
localmap.cpp
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And done!
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2021-04-30 20:49:22 +02:00 |
localmap.hpp
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Revert "Store raw data about fog of war instead of RGBA images"
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2019-10-30 14:48:44 +01:00 |
navmesh.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
navmesh.hpp
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npcanimation.cpp
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Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
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2021-03-02 14:32:34 +01:00 |
npcanimation.hpp
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Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr
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2020-10-22 20:39:53 +02:00 |
objectpaging.cpp
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Merge branch 'fix_debugbatch_colors' into 'master'
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2021-07-12 09:14:09 +00:00 |
objectpaging.hpp
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Constify a few things
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2021-04-11 14:46:51 +02:00 |
objects.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
objects.hpp
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pathgrid.cpp
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Add pathgrid to navmesh as off mesh connection
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2020-06-12 21:04:02 +02:00 |
pathgrid.hpp
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recastmesh.cpp
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And done!
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2021-04-30 20:49:22 +02:00 |
recastmesh.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
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2021-12-07 21:49:20 +02:00 |
renderingmanager.hpp
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Fix compilation error for openmw target
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2021-05-26 23:17:52 +02:00 |
rendermode.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
ripplesimulation.cpp
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Fix TSAN warnings for ripples emitter
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2020-07-11 13:29:30 +02:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
screenshotmanager.cpp
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Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
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2021-12-07 21:49:20 +02:00 |
screenshotmanager.hpp
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Retain final draw callback as a member variable in ScreenshotManager, and do not call setFinalDrawCallback after init.
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2021-05-16 13:04:30 +02:00 |
sky.cpp
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Merge branch 'internal_includes_openmw' into 'master'
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2021-05-07 10:53:25 +00:00 |
sky.hpp
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Give meaningful name to the mEffectFade
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2021-03-10 19:10:17 +04:00 |
terrainstorage.cpp
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terrainstorage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
util.cpp
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Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr
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2020-10-22 20:39:53 +02:00 |
util.hpp
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Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr
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2020-10-22 20:39:53 +02:00 |
viewovershoulder.cpp
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Tune algorithm of "auto switch shoulder"
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2020-08-05 01:01:51 +02:00 |
viewovershoulder.hpp
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
vismask.hpp
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Fix #109 also fixes lack of motion controller interaction during main menu and load game.
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2021-05-26 21:40:18 +02:00 |
water.cpp
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Enable per-view mapping of water textures
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2022-04-28 22:18:00 +02:00 |
water.hpp
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Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
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2021-03-26 17:59:23 +01:00 |
weaponanimation.cpp
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Merge branch '0.8.1' of https://github.com/TES3MP/TES3MP into 0.8.1-vr
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2022-05-01 22:01:57 +03:00 |
weaponanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |