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attach.cpp
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Include cleanup
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2015-07-25 02:11:49 +02:00 |
attach.hpp
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Add utility for assembling body parts / equipment
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2015-03-29 19:39:22 +02:00 |
clone.cpp
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Do not deep copy PrimitiveSets when build with OSG 3.5
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2015-11-13 20:39:44 +01:00 |
clone.hpp
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Add SceneManager and clone utility
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2015-03-26 18:02:51 +01:00 |
controller.cpp
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Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
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2015-11-10 18:28:58 +01:00 |
controller.hpp
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Fix the comments
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2015-07-05 21:56:04 +02:00 |
lightcontroller.cpp
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Adjust PulseSlow light controller (Fixes #1963)
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2015-11-18 23:14:01 +01:00 |
lightcontroller.hpp
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Add LightController
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2015-04-22 17:37:39 +02:00 |
lightmanager.cpp
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Use the traversalNumber as frame number
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2015-11-16 20:03:45 +01:00 |
lightmanager.hpp
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Refactor lighting mask
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2015-11-10 17:23:12 +01:00 |
positionattitudetransform.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
positionattitudetransform.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
riggeometry.cpp
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Use the traversalNumber as frame number
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2015-11-16 20:03:45 +01:00 |
riggeometry.hpp
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Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
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2015-09-26 01:21:33 +02:00 |
skeleton.cpp
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Use the traversalNumber as frame number
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2015-11-16 20:03:45 +01:00 |
skeleton.hpp
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Skip the Update traversal for inactive skeletons
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2015-06-30 03:25:30 +02:00 |
statesetupdater.cpp
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Changes to compile with osg-svn 3.3.8
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2015-06-07 23:51:54 +02:00 |
statesetupdater.hpp
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Don't add the same AlphaFader to multiple nodes
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2015-11-02 23:38:34 +01:00 |
util.cpp
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transformBoundingSphere optimization
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2015-05-01 01:44:21 +02:00 |
util.hpp
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Colour conversion utility
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2015-04-11 20:09:40 +02:00 |
visitor.cpp
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Place Drawables directly in the scene graph when built with OSG 3.4
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2015-11-10 18:23:42 +01:00 |
visitor.hpp
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Place Drawables directly in the scene graph when built with OSG 3.4
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2015-11-10 18:23:42 +01:00 |
workqueue.cpp
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Minor fix
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2015-06-14 21:04:59 +02:00 |
workqueue.hpp
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Race condition fix
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2015-06-10 19:02:33 +02:00 |