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openmw-tes3mp/apps/openmw/mwrender
2021-04-23 22:53:59 +04:00
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.gitignore
actoranimation.cpp Disable controllers for found sheath meshes (bug #5975) 2021-04-20 16:01:01 +04:00
actoranimation.hpp
actorspaths.cpp
actorspaths.hpp
animation.cpp clear up force shaders and make it less convoluted 2021-04-13 11:09:49 -07:00
animation.hpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
camera.hpp
cell.hpp
characterpreview.cpp Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
characterpreview.hpp
creatureanimation.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp
globalmap.hpp
groundcover.cpp Enable groundcover lighting for non FFP 2021-04-13 11:09:35 -07:00
groundcover.hpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00
landmanager.cpp
landmanager.hpp
localmap.cpp Merge branch 'light_settings_tweak' into 'master' 2021-04-16 19:47:26 +00:00
localmap.hpp
navmesh.cpp
navmesh.hpp
npcanimation.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
npcanimation.hpp
objectpaging.cpp Do not declare unused variables 2021-04-19 15:43:00 +04:00
objectpaging.hpp Constify a few things 2021-04-11 14:46:51 +02:00
objects.cpp
objects.hpp
pathgrid.cpp
pathgrid.hpp
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
renderingmanager.hpp Ambient luminance threshold setting 2021-04-13 11:09:35 -07:00
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp
screenshotmanager.hpp
sky.cpp Fix MSVC 4706 warnings 2021-04-23 22:53:59 +04:00
sky.hpp Give meaningful name to the mEffectFade 2021-03-10 19:10:17 +04:00
terrainstorage.cpp
terrainstorage.hpp
util.cpp
util.hpp
viewovershoulder.cpp
viewovershoulder.hpp
vismask.hpp Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
water.cpp Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
water.hpp Double-buffer shader water stateset (bug #5026) 2021-03-08 10:58:51 +04:00
weaponanimation.cpp
weaponanimation.hpp