..
activespells.cpp
Add OpenMW commits up to 1 Sep 2018
2019-08-20 11:31:51 +03:00
activespells.hpp
make getEffectDuration to look for a specific effect
2019-04-21 20:53:38 +02:00
actor.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actor.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actors.cpp
[Client] Set attackingOrSpell state instantly after Attack/Cast packets
2019-11-30 15:03:51 +02:00
actors.hpp
[Client] Set attackingOrSpell state instantly after Attack/Cast packets
2019-11-30 15:03:51 +02:00
actorutil.cpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
actorutil.hpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
aiactivate.cpp
Add OpenMW commits up to 7 Oct 2019
2019-10-07 08:19:21 +03:00
aiactivate.hpp
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
2018-07-10 08:21:24 +03:00
aiavoiddoor.cpp
Change angle direction by rolling dice to avoid rotating door
2019-09-29 13:44:06 +02:00
aiavoiddoor.hpp
Change angle direction by rolling dice to avoid rotating door
2019-09-29 13:44:06 +02:00
aibreathe.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aibreathe.hpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aicast.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aicast.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aicombat.cpp
[Client] Always send attack starts by actors immediately
2019-11-30 15:50:05 +02:00
aicombat.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aicombataction.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
aicombataction.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aiescort.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aiescort.hpp
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
aiface.cpp
Include cleanup
2019-02-19 18:40:33 +03:00
aiface.hpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aifollow.cpp
Add OpenMW commits up to 5 Nov 2018
2019-08-21 05:08:50 +03:00
aifollow.hpp
Add OpenMW commits up to 7 Nov 2019
2019-11-08 06:20:41 +02:00
aipackage.cpp
Merge pull request #2510 from elsid/ai_open_door
2019-11-17 21:21:22 +04:00
aipackage.hpp
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
aipursue.cpp
Add OpenMW commits up to 19 Nov 2019
2019-11-19 17:16:48 +02:00
aipursue.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aisequence.cpp
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
aisequence.hpp
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
aistate.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aitravel.cpp
Split greetings from AiWander (bug #4594 )
2019-10-10 09:28:40 +04:00
aitravel.hpp
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
aiwander.cpp
Split greetings from AiWander (bug #4594 )
2019-10-10 09:28:40 +04:00
aiwander.hpp
Split greetings from AiWander (bug #4594 )
2019-10-10 09:28:40 +04:00
alchemy.cpp
Add OpenMW commits up to 9 Mar 2019
2019-08-21 19:04:04 +03:00
alchemy.hpp
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
autocalcspell.cpp
Remove some redundant code
2019-01-05 01:25:52 +03:00
autocalcspell.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
character.cpp
[Client] Add missing comment related to spellcast animation
2019-11-29 14:02:52 +02:00
character.hpp
[General] Use hard synchronization for melee attack animations
2019-11-29 10:39:57 +02:00
combat.cpp
Add OpenMW commits up to 29 Oct 2019
2019-10-29 23:49:31 +02:00
combat.hpp
Reuse distance functions
2019-10-19 12:51:37 +02:00
coordinateconverter.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
coordinateconverter.hpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
creaturestats.cpp
Add OpenMW commits up to 20 Oct 2019
2019-10-29 22:26:35 +02:00
creaturestats.hpp
Add OpenMW commits up to 20 Oct 2019
2019-10-29 22:26:35 +02:00
difficultyscaling.cpp
Add OpenMW commits up to 1 Sep 2018
2019-08-20 11:31:51 +03:00
difficultyscaling.hpp
disease.hpp
[Client] Send PlayerSpellbook packet when contracting or curing disease
2019-11-12 17:44:38 +02:00
drawstate.hpp
enchanting.cpp
Add OpenMW commits up to 19 Nov 2019
2019-11-19 17:16:48 +02:00
enchanting.hpp
Remove on-strike enchantment support for ranged weapon types (bug #5190 )
2019-10-20 13:34:42 +03:00
levelledlist.hpp
Fix chance none logic for nested levelled lists (bug #5169 )
2019-09-21 14:30:38 +03:00
magiceffects.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
magiceffects.hpp
mechanicsmanagerimp.cpp
[Client] Set attackingOrSpell state instantly after Attack/Cast packets
2019-11-30 15:03:51 +02:00
mechanicsmanagerimp.hpp
[Client] Set attackingOrSpell state instantly after Attack/Cast packets
2019-11-30 15:03:51 +02:00
movement.hpp
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
npcstats.cpp
Add OpenMW commits up to 6 June 2019
2019-08-22 11:42:02 +03:00
npcstats.hpp
Add OpenMW commits up to 6 June 2019
2019-08-22 11:42:02 +03:00
objects.cpp
[Regression] Make sure unloaded objects can be opened
2019-07-20 00:12:05 +03:00
objects.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
obstacle.cpp
Add enum type for door state
2019-08-25 15:21:00 +02:00
obstacle.hpp
Use 3d coordinates to detect stuck
2019-08-17 18:09:00 +02:00
pathfinding.cpp
Use z coordinate for path distance when diff by z is greater then actor height
2019-10-19 22:01:32 +02:00
pathfinding.hpp
Reuse distance functions
2019-10-19 12:51:37 +02:00
pathgrid.cpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pathgrid.hpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pickpocket.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
pickpocket.hpp
recharge.cpp
Add OpenMW commits up to 20 Oct 2019
2019-10-29 22:26:35 +02:00
recharge.hpp
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
repair.cpp
Add OpenMW commits up to 6 June 2019
2019-08-22 11:42:02 +03:00
repair.hpp
security.cpp
Add OpenMW commits up to 18 Sep 2019
2019-09-18 23:46:08 +03:00
security.hpp
spellcasting.cpp
[Client] Queue sending of Cast packet from CastSpell::cast()
2019-11-28 09:40:22 +02:00
spellcasting.hpp
Make sure cast chance checks mana when necessary (bug #5112 )
2019-08-09 19:27:25 +03:00
spellpriority.cpp
Merge pull request #2413 from akortunov/weapon
2019-08-09 20:02:10 +03:00
spellpriority.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
spells.cpp
[Client] Send PlayerSpellbook packet when contracting or curing disease
2019-11-12 17:44:38 +02:00
spells.hpp
Make RemoveSpellEffects affect permanent spells (bug #3920 )
2018-08-29 13:52:03 +03:00
stat.cpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
stat.hpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
steering.cpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
steering.hpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
summoning.cpp
Add OpenMW commits up to 19 Nov 2019
2019-11-19 17:16:48 +02:00
summoning.hpp
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
trading.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
trading.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
weaponpriority.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weaponpriority.hpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.hpp
[Regression] restore ammo inventory sounds
2019-08-16 21:56:14 +04:00