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openmw-tes3mp/apps/openmw/mwrender
2015-02-14 16:51:47 +01:00
..
.gitignore
activatoranimation.cpp Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
activatoranimation.hpp Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
actors.cpp Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
actors.hpp Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
animation.cpp Include cleanup 2015-02-05 04:18:42 +01:00
animation.hpp Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Fix torch animation playing when torch is hidden (Fixes #2236) 2014-12-28 14:17:53 +01:00
characterpreview.hpp Adjust default angle, FOV and viewport of character preview (Fixes #2220) 2014-12-24 15:45:15 +01:00
creatureanimation.cpp Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
creatureanimation.hpp Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
debugging.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
debugging.hpp
effectmanager.cpp Don't show VFX on the map (Fixes #2324) 2015-01-31 22:40:38 +01:00
effectmanager.hpp
globalmap.cpp Include cleanup 2015-02-05 04:18:42 +01:00
globalmap.hpp
localmap.cpp I think this was committed by accident 2015-01-12 23:29:58 +01:00
localmap.hpp Make local map resolution configurable and use lower default value 2014-12-24 15:45:14 +01:00
npcanimation.cpp Fix camera not being attached properly when player becomes vampire (Fixes #2319) 2015-01-28 19:14:57 +01:00
npcanimation.hpp Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
objects.cpp Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
objects.hpp Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp Don't show VFX on the map (Fixes #2324) 2015-01-31 22:40:38 +01:00
refraction.hpp
renderconst.hpp Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
renderinginterface.hpp
renderingmanager.cpp Merge remote-tracking branch 'upstream/openmw-35' into HEAD 2015-02-09 19:40:59 +01:00
renderingmanager.hpp Fix argument name for setSunDirection. 2015-02-06 22:26:58 -06:00
ripplesimulation.cpp Ripples fix 2015-02-14 16:51:47 +01:00
ripplesimulation.hpp Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
shadows.cpp
shadows.hpp
sky.cpp Fix argument name for setSunDirection. 2015-02-06 22:26:58 -06:00
sky.hpp Fix argument name for setSunDirection. 2015-02-06 22:26:58 -06:00
terrainstorage.cpp Terrain refactoring, reduce game startup time and memory usage 2015-01-29 03:39:01 +01:00
terrainstorage.hpp Terrain refactoring, reduce game startup time and memory usage 2015-01-29 03:39:01 +01:00
water.cpp Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
water.hpp Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
weaponanimation.cpp Fix code duplication 2015-01-31 22:40:43 +01:00
weaponanimation.hpp Fix attachArrow exception when changing weapon (Fixes #2332) 2015-01-31 22:40:42 +01:00