.. |
.gitignore
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activatoranimation.cpp
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Rewrite animated collision shape support (Fixes #2123)
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2015-01-13 05:37:37 +01:00 |
activatoranimation.hpp
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Rewrite animated collision shape support (Fixes #2123)
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2015-01-13 05:37:37 +01:00 |
actors.cpp
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Rewrite animated collision shape support (Fixes #2123)
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2015-01-13 05:37:37 +01:00 |
actors.hpp
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Rewrite animated collision shape support (Fixes #2123)
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2015-01-13 05:37:37 +01:00 |
animation.cpp
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Include cleanup
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2015-02-05 04:18:42 +01:00 |
animation.hpp
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Rewrite animated collision shape support (Fixes #2123)
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2015-01-13 05:37:37 +01:00 |
camera.cpp
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camera.hpp
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cell.hpp
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characterpreview.cpp
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Fix torch animation playing when torch is hidden (Fixes #2236)
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2014-12-28 14:17:53 +01:00 |
characterpreview.hpp
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Adjust default angle, FOV and viewport of character preview (Fixes #2220)
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2014-12-24 15:45:15 +01:00 |
creatureanimation.cpp
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Rewrite animated collision shape support (Fixes #2123)
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2015-01-13 05:37:37 +01:00 |
creatureanimation.hpp
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Rewrite animated collision shape support (Fixes #2123)
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2015-01-13 05:37:37 +01:00 |
debugging.cpp
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Change pathgrid workaround to check for interior cell name
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2014-12-11 15:19:48 +01:00 |
debugging.hpp
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effectmanager.cpp
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Don't show VFX on the map (Fixes #2324)
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2015-01-31 22:40:38 +01:00 |
effectmanager.hpp
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globalmap.cpp
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Include cleanup
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2015-02-05 04:18:42 +01:00 |
globalmap.hpp
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localmap.cpp
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I think this was committed by accident
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2015-01-12 23:29:58 +01:00 |
localmap.hpp
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Make local map resolution configurable and use lower default value
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2014-12-24 15:45:14 +01:00 |
npcanimation.cpp
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Fix camera not being attached properly when player becomes vampire (Fixes #2319)
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2015-01-28 19:14:57 +01:00 |
npcanimation.hpp
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Use "hair" as filter for PRT_Hair parts (Fixes #2218)
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2014-12-24 15:45:14 +01:00 |
objects.cpp
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Fix lights being rendered on the map (broken by d55fe43fc9 )
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2014-12-31 21:04:13 +01:00 |
objects.hpp
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Fix lights being rendered on the map (broken by d55fe43fc9 )
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2014-12-31 21:04:13 +01:00 |
occlusionquery.cpp
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occlusionquery.hpp
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refraction.cpp
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Don't show VFX on the map (Fixes #2324)
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2015-01-31 22:40:38 +01:00 |
refraction.hpp
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renderconst.hpp
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Fix ripples for D3D - added simpler effect (Fixes #1649)
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2015-02-09 19:30:11 +01:00 |
renderinginterface.hpp
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renderingmanager.cpp
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Merge remote-tracking branch 'upstream/openmw-35' into HEAD
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2015-02-09 19:40:59 +01:00 |
renderingmanager.hpp
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Fix argument name for setSunDirection.
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2015-02-06 22:26:58 -06:00 |
ripplesimulation.cpp
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Ripples fix
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2015-02-14 16:51:47 +01:00 |
ripplesimulation.hpp
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Fix ripples for D3D - added simpler effect (Fixes #1649)
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2015-02-09 19:30:11 +01:00 |
shadows.cpp
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shadows.hpp
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sky.cpp
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Fix argument name for setSunDirection.
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2015-02-06 22:26:58 -06:00 |
sky.hpp
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Fix argument name for setSunDirection.
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2015-02-06 22:26:58 -06:00 |
terrainstorage.cpp
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Terrain refactoring, reduce game startup time and memory usage
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2015-01-29 03:39:01 +01:00 |
terrainstorage.hpp
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Terrain refactoring, reduce game startup time and memory usage
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2015-01-29 03:39:01 +01:00 |
water.cpp
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Fix ripples for D3D - added simpler effect (Fixes #1649)
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2015-02-09 19:30:11 +01:00 |
water.hpp
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Fix ripples for D3D - added simpler effect (Fixes #1649)
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2015-02-09 19:30:11 +01:00 |
weaponanimation.cpp
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Fix code duplication
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2015-01-31 22:40:43 +01:00 |
weaponanimation.hpp
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Fix attachArrow exception when changing weapon (Fixes #2332)
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2015-01-31 22:40:42 +01:00 |