Koncord
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6969742ef0
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[Client] Enable actor processors
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2017-04-18 14:38:23 +08:00 |
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David Cernat
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29f9453554
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[Client] Clean up headers in Networking
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2017-04-18 09:32:40 +03:00 |
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Koncord
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25fef1a7b8
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[Client] FIx conflicts
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2017-04-18 12:17:58 +08:00 |
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Koncord
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578d305d86
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[Client] Enable world processors
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2017-04-18 11:51:05 +08:00 |
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Koncord
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740bfea0b2
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[Client] Use processors for player packets
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2017-04-18 11:49:00 +08:00 |
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David Cernat
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0aaf68c994
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[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
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2017-04-17 19:10:33 +03:00 |
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David Cernat
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2050d06b31
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[Client] Process PlayerAttack in MechanicsHelper::processAttack()
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2017-04-17 16:09:07 +03:00 |
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David Cernat
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9f226253d4
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[General] Rename mwmp::Attack's refid into refId for consistency
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2017-04-17 09:35:18 +03:00 |
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David Cernat
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f0f0b2dcc9
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[General] Send and read ActorSpeech packets
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2017-04-16 18:43:13 +03:00 |
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David Cernat
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1fb11dafef
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[General] Send and read ActorStatsDynamic packets
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2017-04-16 16:42:07 +03:00 |
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David Cernat
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678edffb5a
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[Client] Rename updateDynamicStats() into updateStatsDynamic()
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2017-04-16 14:11:55 +03:00 |
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David Cernat
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870886192b
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[General] Rename DYNAMICSTATS into STATS_DYNAMIC
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2017-04-16 09:00:18 +03:00 |
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David Cernat
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ca8fd1aa72
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[General] Remove ActorHeadRotation packet because it would be too spammy
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2017-04-15 15:49:40 +03:00 |
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David Cernat
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2872675f5e
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[General] Send and read ActorAnimPlay packets
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2017-04-15 13:42:30 +03:00 |
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David Cernat
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5c1d7f614a
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[Client] Rename readDrawStates() into readAnimFlags()
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2017-04-15 10:47:53 +03:00 |
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David Cernat
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e7960eee76
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[General] Rename DrawState packets into AnimFlags ones for clarity
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2017-04-14 16:00:34 +03:00 |
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David Cernat
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d2fe777f89
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[General] Send and read ActorDrawState packets
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2017-04-13 15:26:48 +03:00 |
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David Cernat
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0d196af685
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[General] Add placeholders for 7 new ActorPackets
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2017-04-11 11:37:38 +03:00 |
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David Cernat
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69f820f3a0
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[Client] Rename CellController's getCell() into getCellStore()
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2017-04-10 17:30:57 +03:00 |
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David Cernat
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d14102716d
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[Client] Retool LocalActors and DedicatedActors for ActorPosition packet
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2017-04-10 17:10:18 +03:00 |
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David Cernat
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174f316787
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[General] Rename PacketActorFrame into PacketActorTest
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2017-04-10 08:37:18 +03:00 |
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David Cernat
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c52084a028
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[General] Use BaseActorLists in ActorPackets
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2017-04-09 16:32:44 +03:00 |
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David Cernat
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070c6a3bd4
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[General] Add ActorPacketController & make controller var names clearer
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2017-04-09 08:51:28 +03:00 |
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David Cernat
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3d6dc74bdc
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[Client] Fix logic for mwmp::Cell initialization
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2017-04-08 12:33:41 +03:00 |
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David Cernat
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e6536c7473
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[Client] Disable basic NPC sync in preparation for overhaul
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2017-04-07 16:04:21 +03:00 |
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David Cernat
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e8638d9884
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[Client] Add basic position sync for NPCs
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2017-04-06 11:46:56 +03:00 |
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David Cernat
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0d766a7a04
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[Client] Add and use mwmp::Cell class
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2017-04-06 04:00:50 +03:00 |
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David Cernat
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9beaf9b7a1
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[Client] Initialize and update LocalActors while their cells are active
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2017-04-06 00:49:20 +03:00 |
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David Cernat
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679e790d8d
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[Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController
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2017-04-05 12:00:21 +03:00 |
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David Cernat
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9759764699
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[Client] Clean up getting and resetting of WorldEvent
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2017-04-05 09:04:41 +03:00 |
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David Cernat
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ca92be14a5
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[Client] Reply to ActorList request with list of NPCs
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2017-04-05 05:54:25 +03:00 |
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David Cernat
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8c2469bf6d
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[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
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2017-04-05 04:06:45 +03:00 |
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David Cernat
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e7b5097c13
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[Client] Print plugin paths correctly for Windows
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2017-04-01 05:57:27 +03:00 |
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Koncord
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2a723279b1
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[Client] Send ID_GAME_PREINIT packet
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2017-03-06 22:52:18 +08:00 |
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Koncord
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690211ad99
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[General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
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2017-03-06 18:40:07 +08:00 |
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Koncord
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6076346df4
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[Client] Add Networking::preInit() method
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2017-03-05 16:55:05 +08:00 |
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Koncord
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cea1425db1
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[Client] Remove redundant newlines & keep ~120 columns
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2017-03-04 14:55:35 +08:00 |
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Koncord
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a10cf4360c
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[Client] Print all esm/esp files in load queue with idx & CRC32 checksum
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2017-03-04 13:23:26 +08:00 |
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David Cernat
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0d32bf5943
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[General] Add extra death debug, don't request data from player on death
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2017-03-04 00:29:01 +02:00 |
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David Cernat
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c4b11a1251
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[Client] Remove now unused sendData() and BitStream declarations
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2017-03-04 00:17:16 +02:00 |
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David Cernat
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6887930c04
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[Client] Let scripts handle respawn point instead of hardcoding it
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2017-03-02 22:12:46 +02:00 |
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David Cernat
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5c269a5f8d
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[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
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2017-02-28 01:38:25 +02:00 |
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David Cernat
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aab5b69c80
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[Client] Unready weapon & spell upon death to avoid attack inability bug
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2017-02-24 11:50:43 +02:00 |
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David Cernat
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ed2176c984
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[Client] Reuse 1 BaseEvent over and over instead of creating new ones
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2017-02-23 09:19:09 +02:00 |
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David Cernat
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e4ae8c5f9f
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[Client] Cancel drag for teleported players, fix ID_OBJECT_SCALE debug
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2017-02-22 02:44:00 +02:00 |
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David Cernat
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f5470e0b49
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[Client] Print cell descriptions for WorldEvents only once
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2017-02-21 00:20:19 +02:00 |
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David Cernat
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92439e6e62
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[Client] Reduce WorldPacket debug because it can cause freezes
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2017-02-20 23:48:08 +02:00 |
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Koncord
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ea9c31a8f7
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[Client] Add password to client params and to config file
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2017-02-20 22:40:09 +08:00 |
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David Cernat
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ed91f20cd3
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[General] Print action used for ID_CONTAINER when receiving one
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2017-02-19 23:11:26 +02:00 |
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David Cernat
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3b604a432e
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[General] Restructure ID_CONTAINER to allow multiple containers at once
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2017-02-15 20:14:25 +02:00 |
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