| .. | 
		
		
			
			
			
			
				| activespells.cpp | Allow separate summoned creature instances for each spell ID (Fixes #2194) | 2015-01-06 16:11:05 +01:00 | 
		
			
			
			
			
				| activespells.hpp | Allow separate summoned creature instances for each spell ID (Fixes #2194) | 2015-01-06 16:11:05 +01:00 | 
		
			
			
			
			
				| actor.cpp | Add MWMechanics::Actor class for temporary actor state, move AiState there | 2014-12-24 15:45:14 +01:00 | 
		
			
			
			
			
				| actor.hpp | Add MWMechanics::Actor class for temporary actor state, move AiState there | 2014-12-24 15:45:14 +01:00 | 
		
			
			
			
			
				| actors.cpp | Several warning fixes | 2015-01-23 15:34:47 +01:00 | 
		
			
			
			
			
				| actors.hpp | Several warning fixes | 2015-01-23 15:34:47 +01:00 | 
		
			
			
			
			
				| aiactivate.cpp | Draft how to move temporary package state to CharacterController. | 2014-10-08 10:58:52 +02:00 | 
		
			
			
			
			
				| aiactivate.hpp | Draft how to move temporary package state to CharacterController. | 2014-10-08 10:58:52 +02:00 | 
		
			
			
			
			
				| aiavoiddoor.cpp | Draft how to move temporary package state to CharacterController. | 2014-10-08 10:58:52 +02:00 | 
		
			
			
			
			
				| aiavoiddoor.hpp | Draft how to move temporary package state to CharacterController. | 2014-10-08 10:58:52 +02:00 | 
		
			
			
			
			
				| aicombat.cpp | Clang warning fixes (thanks hemite) | 2015-01-27 23:12:20 +01:00 | 
		
			
			
			
			
				| aicombat.hpp | Moved all variables in temporary storage for AiCombat and some more for AiWander. | 2014-10-10 00:16:17 +02:00 | 
		
			
			
			
			
				| aicombataction.cpp | Improve AI prioritising health potions | 2014-12-24 15:45:12 +01:00 | 
		
			
			
			
			
				| aicombataction.hpp | fix typo | 2014-08-29 10:47:44 +10:00 | 
		
			
			
			
			
				| aiescort.cpp | Draft how to move temporary package state to CharacterController. | 2014-10-08 10:58:52 +02:00 | 
		
			
			
			
			
				| aiescort.hpp | -improved trigonometric precision | 2014-10-10 23:31:01 +02:00 | 
		
			
			
			
			
				| aifollow.cpp | AiFollow: target has to be seen in order to start following (Fixes #1637) | 2014-12-09 22:25:28 +01:00 | 
		
			
			
			
			
				| aifollow.hpp | AiFollow: target has to be seen in order to start following (Fixes #1637) | 2014-12-09 22:25:28 +01:00 | 
		
			
			
			
			
				| aipackage.cpp | Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) | 2014-09-11 05:53:56 +02:00 | 
		
			
			
			
			
				| aipackage.hpp | Implement AiWander fast-forward (Feature #1125) | 2014-12-31 18:41:57 +01:00 | 
		
			
			
			
			
				| aipursue.cpp | Stop AiPursue when target has invisibility or chameleon>=75 | 2014-12-24 15:45:14 +01:00 | 
		
			
			
			
			
				| aipursue.hpp | Draft how to move temporary package state to CharacterController. | 2014-10-08 10:58:52 +02:00 | 
		
			
			
			
			
				| aisequence.cpp | Fix running AI for dead actors | 2015-01-13 18:13:02 +01:00 | 
		
			
			
			
			
				| aisequence.hpp | Implement AiWander fast-forward (Feature #1125) | 2014-12-31 18:41:57 +01:00 | 
		
			
			
			
			
				| aistate.hpp | Implement AiWander fast-forward (Feature #1125) | 2014-12-31 18:41:57 +01:00 | 
		
			
			
			
			
				| aitravel.cpp | Implement AiTravel fast-forward (Fixes #1125) | 2014-12-31 20:42:29 +01:00 | 
		
			
			
			
			
				| aitravel.hpp | Implement AiWander fast-forward (Feature #1125) | 2014-12-31 18:41:57 +01:00 | 
		
			
			
			
			
				| aiwander.cpp | Update idle voices according to research | 2015-01-15 03:35:46 +01:00 | 
		
			
			
			
			
				| aiwander.hpp | Store original actor position in AiWander package (Fixes #2200) | 2015-01-01 03:38:49 +01:00 | 
		
			
			
			
			
				| alchemy.cpp | Fix some static analysis issues (coverity) | 2014-12-24 15:45:12 +01:00 | 
		
			
			
			
			
				| alchemy.hpp | Add automatic potion naming | 2014-10-20 17:45:11 +02:00 | 
		
			
			
			
			
				| autocalcspell.cpp | Don't sell racial spells (Fixes #1961) | 2014-10-02 16:50:05 +02:00 | 
		
			
			
			
			
				| autocalcspell.hpp | Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. | 2014-07-12 18:53:15 +02:00 | 
		
			
			
			
			
				| character.cpp | Clang warning fixes (thanks hemite) | 2015-01-27 23:12:20 +01:00 | 
		
			
			
			
			
				| character.hpp | Add MWMechanics::Actor class for temporary actor state, move AiState there | 2014-12-24 15:45:14 +01:00 | 
		
			
			
			
			
				| combat.cpp | Enchanted arrows should not be added to victim (Fixes #2306) | 2015-01-27 23:12:20 +01:00 | 
		
			
			
			
			
				| combat.hpp | Centralized "fish can't attack non-swimmer" logic. | 2015-01-11 14:25:46 +13:00 | 
		
			
			
			
			
				| creaturestats.cpp | Allow separate summoned creature instances for each spell ID (Fixes #2194) | 2015-01-06 16:11:05 +01:00 | 
		
			
			
			
			
				| creaturestats.hpp | Allow separate summoned creature instances for each spell ID (Fixes #2194) | 2015-01-06 16:11:05 +01:00 | 
		
			
			
			
			
				| difficultyscaling.cpp | Implement difficulty scaling (Fixes #1505) | 2014-07-20 16:38:20 +02:00 | 
		
			
			
			
			
				| difficultyscaling.hpp | Implement difficulty scaling (Fixes #1505) | 2014-07-20 16:38:20 +02:00 | 
		
			
			
			
			
				| disease.hpp | Disease Check:  Shorten the resistance calculations. | 2014-10-01 19:29:03 -05:00 | 
		
			
			
			
			
				| drawstate.hpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| enchanting.cpp | Enchanting code cleanup | 2015-01-12 23:29:58 +01:00 | 
		
			
			
			
			
				| enchanting.hpp | Enchanting: fix skill-based cast cost bonus being applied twice | 2015-01-07 04:41:12 +01:00 | 
		
			
			
			
			
				| levelledlist.hpp | Fix leveled item argument issue (Fixes #2302) | 2015-01-27 23:12:20 +01:00 | 
		
			
			
			
			
				| magiceffects.cpp | Store magic effect Base values in savegame (Fixes #1489) | 2014-08-17 05:38:48 +02:00 | 
		
			
			
			
			
				| magiceffects.hpp | Allow separate summoned creature instances for each spell ID (Fixes #2194) | 2015-01-06 16:11:05 +01:00 | 
		
			
			
			
			
				| mechanicsmanagerimp.cpp | ESSImport: fix NPC factions | 2015-01-27 23:12:21 +01:00 | 
		
			
			
			
			
				| mechanicsmanagerimp.hpp | Several warning fixes | 2015-01-23 15:34:47 +01:00 | 
		
			
			
			
			
				| movement.hpp | Store the position and rotation in MWMechanics::Movement | 2013-03-30 19:00:46 -07:00 | 
		
			
			
			
			
				| npcstats.cpp | ESSImport: fix NPC factions | 2015-01-27 23:12:21 +01:00 | 
		
			
			
			
			
				| npcstats.hpp | ESSImport: fix NPC factions | 2015-01-27 23:12:21 +01:00 | 
		
			
			
			
			
				| objects.cpp | Merge branch 'savedgame' | 2014-02-01 18:16:32 +01:00 | 
		
			
			
			
			
				| objects.hpp | Feature #957: Implement area magic | 2014-01-20 13:11:29 +01:00 | 
		
			
			
			
			
				| obstacle.cpp | Clang warning fixes (thanks hemite) | 2015-01-27 23:12:20 +01:00 | 
		
			
			
			
			
				| obstacle.hpp | Changed getNearbyDoor to use MWWorld::Ptr | 2014-05-13 23:46:00 -04:00 | 
		
			
			
			
			
				| pathfinding.cpp | Remove unused checkWaypoint function | 2015-01-07 02:34:28 +01:00 | 
		
			
			
			
			
				| pathfinding.hpp | Remove unused checkWaypoint function | 2015-01-07 02:34:28 +01:00 | 
		
			
			
			
			
				| pathgrid.cpp | Missing files, aka; Why you shouldn't stresscommit | 2014-12-19 11:26:54 +01:00 | 
		
			
			
			
			
				| pathgrid.hpp | Work around pathgrid record limitation (Fixes #2195) | 2014-12-09 00:13:56 +01:00 | 
		
			
			
			
			
				| pickpocket.cpp | moved CellRefList into a separate file | 2014-02-23 20:11:05 +01:00 | 
		
			
			
			
			
				| pickpocket.hpp | Implement pickpocket detection. Play a voiced dialogue entry when detected. | 2014-01-07 03:01:33 +01:00 | 
		
			
			
			
			
				| repair.cpp | Attempt to restack item after repair or recharge (Fixes #1656) | 2014-07-17 16:16:06 +02:00 | 
		
			
			
			
			
				| repair.hpp | Added PC repair feature | 2013-03-23 08:16:46 +01:00 | 
		
			
			
			
			
				| security.cpp | Basic RefData and CellRef change tracking | 2014-05-25 14:30:07 +02:00 | 
		
			
			
			
			
				| security.hpp | Cleanup Security class | 2013-05-19 23:19:48 +02:00 | 
		
			
			
			
			
				| spellcasting.cpp | Fix Tribunal/BM summon effects not working | 2015-01-23 15:34:47 +01:00 | 
		
			
			
			
			
				| spellcasting.hpp | Fix Tribunal/BM summon effects not working | 2015-01-23 15:34:47 +01:00 | 
		
			
			
			
			
				| spells.cpp | Don't clear known spells when reading from the savegame | 2015-01-23 15:34:14 +01:00 | 
		
			
			
			
			
				| spells.hpp | Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) | 2014-12-14 02:38:27 +01:00 | 
		
			
			
			
			
				| stat.cpp | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 | 
		
			
			
			
			
				| stat.hpp | Make Restore/Damage Attribute/Skill effects continuous | 2014-11-08 00:57:03 +01:00 | 
		
			
			
			
			
				| steering.cpp | merge master | 2014-04-27 13:49:31 +04:00 | 
		
			
			
			
			
				| steering.hpp | merge master | 2014-04-27 13:49:31 +04:00 | 
		
			
			
			
			
				| summoning.cpp | Fix Tribunal/BM summon effects not working | 2015-01-23 15:34:47 +01:00 | 
		
			
			
			
			
				| summoning.hpp | Allow separate summoned creature instances for each spell ID (Fixes #2194) | 2015-01-06 16:11:05 +01:00 |