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openmw-tes3mp/apps/openmw/mwmechanics
David Cernat c984fc0881 [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 7 years ago
..
activespells.cpp [Client] Return 0 if effect not found 7 years ago
activespells.hpp [General] Send summon duration to server in ObjectSpawn packets 7 years ago
actor.cpp
actor.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
actors.cpp [Client] Add forgotten comparison in crimeTime and deathTime check 7 years ago
actors.hpp Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
actorutil.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 9 years ago
aiactivate.cpp [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 7 years ago
aiactivate.hpp [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 7 years ago
aiavoiddoor.cpp Cleanup of #include statements 9 years ago
aiavoiddoor.hpp Cleanup of #include statements 9 years ago
aibreathe.cpp Added AiBreathe package (feature #1374) 8 years ago
aibreathe.hpp Added AiBreathe package (feature #1374) 8 years ago
aicombat.cpp Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
aicombat.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aicombataction.cpp implement rateAmmo() function 7 years ago
aicombataction.hpp Combat AI: use WhenUsed enchantments 8 years ago
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aiface.cpp Implement Face instruction (Feature #1424) 9 years ago
aiface.hpp Implement Face instruction (Feature #1424) 9 years ago
aifollow.cpp [Client] Allow AiFollow package to have infinite distance when desired 7 years ago
aifollow.hpp [Client] Allow AiFollow package to have infinite distance when desired 7 years ago
aipackage.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
aipackage.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
aipursue.cpp Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aisequence.cpp Do not stack return packages 7 years ago
aisequence.hpp Add the parameter to AiSequence::stack() to control ability to cancel other AI packages 7 years ago
aistate.hpp
aitravel.cpp AiTravel: store mHidden flag in savegame 7 years ago
aitravel.hpp Add mHidden field to AiTravel 7 years ago
aiwander.cpp Remove unnecessary hack 7 years ago
aiwander.hpp AiWander: resume moving to destination after combat 7 years ago
alchemy.cpp Update alchemy effects after every created potion (#4079) 7 years ago
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 9 years ago
autocalcspell.cpp Move spell magicka cost calculation to standalone function 8 years ago
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
character.cpp Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
character.hpp Make 'PlayGroup idle' to cancel scripted animations 7 years ago
combat.cpp Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
combat.hpp Fix some style issues flagged by cppcheck 7 years ago
coordinateconverter.cpp Fixed errors pointed out by Zini. 9 years ago
coordinateconverter.hpp Fixed errors pointed out by Zini. 9 years ago
creaturestats.cpp [General] Synchronize summoned creatures 8 years ago
creaturestats.hpp [General] Synchronize summoned creatures 8 years ago
difficultyscaling.cpp [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 8 years ago
difficultyscaling.hpp
disease.hpp Cleanup of #include statements 9 years ago
drawstate.hpp
enchanting.cpp Remove missing souls, remove some runaway exceptions (Fixes #4111) 7 years ago
enchanting.hpp Pass parameters by const reference 8 years ago
levelledlist.hpp Cleanup of #include statements 9 years ago
magiceffects.cpp Remove empty line at the beginning of files 10 years ago
magiceffects.hpp
mechanicsmanagerimp.cpp Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
mechanicsmanagerimp.hpp Merge pull request #447 from OpenMW/master while resolving conflicts 7 years ago
movement.hpp
npcstats.cpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 7 years ago
npcstats.hpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 7 years ago
objects.cpp More consistent wording of errors/warnings 8 years ago
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
obstacle.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
pathfinding.cpp [Fix] Some PVS-Studio and cppcheck fixes 7 years ago
pathfinding.hpp Move PathgridGraph out of CellStore 7 years ago
pathgrid.cpp http to https for supported urls (#1625) 7 years ago
pathgrid.hpp Move PathgridGraph out of CellStore 7 years ago
pickpocket.cpp
pickpocket.hpp
repair.cpp Added a special function for GUI sounds playing 8 years ago
repair.hpp
security.cpp [Client] Disable clientside disarming of traps 7 years ago
security.hpp
spellcasting.cpp [Client] Disable clientside locking and unlocking of objects 7 years ago
spellcasting.hpp Update magic effect particles after building new animation (bug #2254) 7 years ago
spellpriority.cpp Avoid fall-through in spell selection 7 years ago
spellpriority.hpp Split weapons and spells rating code from combat actions 8 years ago
spells.cpp Cache magic effects in MWMechanics::Spells 9 years ago
spells.hpp Cache magic effects in MWMechanics::Spells 9 years ago
stat.cpp Change bounds behavior of stat script commands 8 years ago
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 9 years ago
steering.cpp Fixed bug in smoothTurn() 9 years ago
steering.hpp Fixes for building with unity build 9 years ago
summoning.cpp [Client] Don't remove SummonKeys with actorIds of -1 7 years ago
summoning.hpp Added a delay before summoned creature corpse despawning 7 years ago
trading.cpp Use relative stat difference for haggling 7 years ago
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 9 years ago
weaponpriority.cpp implement rateAmmo() function 7 years ago
weaponpriority.hpp implement rateAmmo() function 7 years ago