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.gitignore
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actoranimation.cpp
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Rename getWeaponPart() function
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2019-08-27 09:55:02 +04:00 |
actoranimation.hpp
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Rename getWeaponPart() function
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2019-08-27 09:55:02 +04:00 |
actorspaths.cpp
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actorspaths.hpp
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animation.cpp
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Optimize custom bones search visitor
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2019-08-18 10:30:21 +04:00 |
animation.hpp
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Use glow for enchanted arrows (feature #5122)
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2019-08-07 12:58:14 +04:00 |
bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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Rewrite messed up playerlooking switch handling (bug #5078)
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2019-07-29 15:44:17 +03:00 |
camera.hpp
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Rewrite messed up playerlooking switch handling (bug #5078)
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2019-07-29 15:44:17 +03:00 |
cell.hpp
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characterpreview.cpp
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Fallback for long animation groups
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2019-08-09 19:40:30 +04:00 |
characterpreview.hpp
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creatureanimation.cpp
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Use the Weapon Bone as fallback
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2019-08-09 19:40:30 +04:00 |
creatureanimation.hpp
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Use relative animation time only for bows and crossbows (bug #3778)
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2019-03-08 20:16:02 +04:00 |
effectmanager.cpp
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effectmanager.hpp
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globalmap.cpp
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Do not use the delayed map cells update
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2019-03-22 18:58:34 +04:00 |
globalmap.hpp
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landmanager.cpp
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
landmanager.hpp
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
localmap.cpp
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Do not re-render maps for all active cells during cell transitions
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2019-03-30 09:10:48 +04:00 |
localmap.hpp
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Do not re-render maps for all active cells during cell transitions
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2019-03-30 09:10:48 +04:00 |
navmesh.cpp
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Fix switch from invalid navmesh number to valid
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2019-03-04 22:59:47 +03:00 |
navmesh.hpp
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npcanimation.cpp
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Use sayDone() only for scripting backward compatibility
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2019-09-06 09:19:41 +04:00 |
npcanimation.hpp
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Init NPC type properly in the NpcAnimation
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2019-03-20 12:28:03 +04:00 |
objects.cpp
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objects.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
pathgrid.cpp
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Use C++11-style loops in the game world instead of iterators
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2019-03-07 12:39:57 +04:00 |
pathgrid.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168)
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2019-09-19 21:48:43 +04:00 |
renderingmanager.hpp
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Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168)
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2019-09-19 21:48:43 +04:00 |
rendermode.hpp
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ripplesimulation.cpp
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fixes pitch black ripples in shadow
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2019-05-29 13:37:00 +00:00 |
ripplesimulation.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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Use forward declaration
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2019-10-14 15:40:35 +04:00 |
sky.hpp
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Use forward declaration
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2019-10-14 15:40:35 +04:00 |
terrainstorage.cpp
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Reject empty quad tree nodes at the cell level without land data
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2019-03-18 10:27:29 +04:00 |
terrainstorage.hpp
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Add override to fix warnings
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2019-03-20 00:19:26 +03:00 |
util.cpp
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util.hpp
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vismask.hpp
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Add more settings to water reflections in exteriors (feature #4859)
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2019-03-02 14:26:14 +04:00 |
water.cpp
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Merge branch '7' into 'master'
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2019-06-01 12:13:14 +00:00 |
water.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
weaponanimation.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weaponanimation.hpp
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Use relative animation time only for bows and crossbows (bug #3778)
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2019-03-08 20:16:02 +04:00 |