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openmw-tes3mp/apps/openmw/mwrender
scrawl 0e37e71ea2 Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
8 years ago
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
actoranimation.cpp Merge pull request #1209 from dhustkoder/master 8 years ago
actoranimation.hpp (Re)set the inventory listener outside of the Animation class 8 years ago
animation.cpp Pass parameters by const reference 8 years ago
animation.hpp Pass parameters by const reference 8 years ago
bulletdebugdraw.cpp Don't use Geodes 9 years ago
bulletdebugdraw.hpp Don't use Geodes 9 years ago
camera.cpp Fix camera distance not getting reset to max value (Fixes #3473) 9 years ago
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 9 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Pass parameters by const reference 8 years ago
characterpreview.hpp Pass parameters by const reference 8 years ago
creatureanimation.cpp More consistent wording of errors/warnings 8 years ago
creatureanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
effectmanager.cpp Remove SceneManager::notifyAttached 8 years ago
effectmanager.hpp Fix for blood effect texture overrides 8 years ago
globalmap.cpp Wait for completion of CreateMapItem on exit to avoid potential threading issue 8 years ago
globalmap.hpp Move global map render to the worker thread 8 years ago
landmanager.cpp Make reportStats const 8 years ago
landmanager.hpp Make reportStats const 8 years ago
localmap.cpp Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 8 years ago
localmap.hpp Check which local map textures actually need to be updated 8 years ago
npcanimation.cpp Merge pull request #1266 from akortunov/handsfallbackfix 8 years ago
npcanimation.hpp Improved bodypart select fallback (fixes #2594) 8 years ago
objects.cpp Fix shadowing warning 8 years ago
objects.hpp Pass parameters by const reference 8 years ago
pathgrid.cpp Remove now unnecessary factory class. 9 years ago
pathgrid.hpp Replace game version of pathgrid rendering with component. 9 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 8 years ago
renderingmanager.hpp Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 8 years ago
rendermode.hpp Handle 'tcb' command as an alias for 'tcg' 8 years ago
ripplesimulation.cpp Add emission of water ripple particles for water-walking actors (Fixes #3608) 8 years ago
ripplesimulation.hpp Move Fallback map to components/ 9 years ago
rotatecontroller.cpp Don't compute the world matrix multiple times 9 years ago
rotatecontroller.hpp Leak fix 9 years ago
sky.cpp Fix node mask being reset 8 years ago
sky.hpp Fixed more spelling mistakes 8 years ago
terrainstorage.cpp Get the world size from the ESM::Land store 8 years ago
terrainstorage.hpp Add resource manager for ESM::Land to allow data to be unloaded when no longer required 8 years ago
util.cpp Pass parameters by const reference 8 years ago
util.hpp Fix for blood effect texture overrides 8 years ago
vismask.hpp Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
water.cpp More consistent wording of errors/warnings 8 years ago
water.hpp Don't use Geodes 9 years ago
weaponanimation.cpp Porting more ContainerStoreIterator usage to const version #4 8 years ago
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago