.. |
action.cpp
|
|
|
action.hpp
|
|
|
actionalchemy.cpp
|
|
|
actionalchemy.hpp
|
|
|
actionapply.cpp
|
|
|
actionapply.hpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
|
|
|
actiondoor.hpp
|
|
|
actioneat.cpp
|
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
|
2013-11-17 23:31:08 +01:00 |
actioneat.hpp
|
|
|
actionequip.cpp
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
actionequip.hpp
|
|
|
actionopen.cpp
|
Closes #1081: Implement disease contraction
|
2014-01-03 23:33:14 +01:00 |
actionopen.hpp
|
|
|
actionread.cpp
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
actionread.hpp
|
|
|
actionrepair.cpp
|
|
|
actionrepair.hpp
|
|
|
actionsoulgem.cpp
|
|
|
actionsoulgem.hpp
|
|
|
actiontake.cpp
|
Implement theft detection
|
2014-01-07 19:58:17 +01:00 |
actiontake.hpp
|
|
|
actiontalk.cpp
|
|
|
actiontalk.hpp
|
|
|
actionteleport.cpp
|
Fixes #417: Apply weather instantly when teleporting
|
2013-12-31 20:40:23 +01:00 |
actionteleport.hpp
|
|
|
actiontrap.cpp
|
Feature #957: Handle area effects for "on touch" range
|
2014-01-21 12:30:15 +01:00 |
actiontrap.hpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
|
Show marked position on map. Implement Detect X magic effects.
|
2014-01-01 22:37:52 +01:00 |
cells.cpp
|
minor cleanup
|
2014-01-14 12:46:53 +04:00 |
cells.hpp
|
Confiscate stolen items when caught
|
2014-01-11 03:29:41 +01:00 |
cellstore.cpp
|
minor cleanup
|
2014-01-14 12:46:53 +04:00 |
cellstore.hpp
|
Show marked position on map. Implement Detect X magic effects.
|
2014-01-01 22:37:52 +01:00 |
class.cpp
|
Feature #956: Implement blocking melee attacks
|
2014-01-21 23:25:24 +01:00 |
class.hpp
|
Feature #956: Implement blocking melee attacks
|
2014-01-21 23:25:24 +01:00 |
containerstore.cpp
|
Do not set owner when adding items to a container, as opposed to NPC/creatures
|
2014-01-17 10:55:46 +01:00 |
containerstore.hpp
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
contentloader.hpp
|
Missing iostream include
|
2013-11-04 10:36:22 +01:00 |
customdata.hpp
|
|
|
esmloader.cpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
esmloader.hpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
esmstore.cpp
|
Merge branch 'master' into dialogue
|
2013-11-10 13:21:39 +01:00 |
esmstore.hpp
|
Refactored loading screen
|
2013-08-27 15:48:13 +02:00 |
failedaction.cpp
|
|
|
failedaction.hpp
|
|
|
fallback.cpp
|
|
|
fallback.hpp
|
|
|
globals.cpp
|
|
|
globals.hpp
|
|
|
inventorystore.cpp
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
inventorystore.hpp
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
livecellref.hpp
|
|
|
localscripts.cpp
|
|
|
localscripts.hpp
|
|
|
manualref.hpp
|
Smash case for manual reference IDs as well, consistent with references in data files
|
2014-01-04 04:39:06 +01:00 |
nullaction.hpp
|
|
|
omwloader.cpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
omwloader.hpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
physicssystem.cpp
|
Closes #1123: Implement SlowFall magic effect
|
2014-01-17 15:47:34 +01:00 |
physicssystem.hpp
|
Remove unused functions and parameters
|
2013-08-25 16:08:45 -07:00 |
player.cpp
|
Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
|
2014-01-15 14:53:29 +01:00 |
player.hpp
|
Implement mark/recall magic effects
|
2014-01-01 17:06:21 +01:00 |
ptr.cpp
|
Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData.
|
2013-12-27 00:41:19 +01:00 |
ptr.hpp
|
|
|
recordcmp.hpp
|
|
|
refdata.cpp
|
|
|
refdata.hpp
|
Add a warning comment to RefData::setCount()
|
2013-11-10 02:45:17 +01:00 |
scene.cpp
|
Feature #701: Spawn levelled creatures in cells
|
2014-01-18 07:26:27 +01:00 |
scene.hpp
|
Fix crash with player->position command
|
2013-12-19 00:37:57 +01:00 |
store.cpp
|
Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time)
|
2014-01-18 21:11:12 +01:00 |
store.hpp
|
cleaned up ID handling in INFO record (including a ESMTool bug fix)
|
2013-11-05 12:56:20 +01:00 |
timestamp.cpp
|
|
|
timestamp.hpp
|
|
|
weather.cpp
|
Some unneeded includes cleanup
|
2014-01-15 14:53:28 +01:00 |
weather.hpp
|
Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
|
2014-01-01 14:57:14 +01:00 |
worldimp.cpp
|
Feature #957: Handle area effects for "on touch" range
|
2014-01-21 12:30:15 +01:00 |
worldimp.hpp
|
Feature #957: Handle area effects for "on touch" range
|
2014-01-21 12:30:15 +01:00 |