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openmw-tes3mp/apps/openmw/mwworld
2014-01-21 23:25:24 +01:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
actioneat.hpp
actionequip.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
actionequip.hpp
actionopen.cpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp Implement theft detection 2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Fixes #417: Apply weather instantly when teleporting 2013-12-31 20:40:23 +01:00
actionteleport.hpp
actiontrap.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
cells.cpp minor cleanup 2014-01-14 12:46:53 +04:00
cells.hpp Confiscate stolen items when caught 2014-01-11 03:29:41 +01:00
cellstore.cpp minor cleanup 2014-01-14 12:46:53 +04:00
cellstore.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
class.cpp Feature #956: Implement blocking melee attacks 2014-01-21 23:25:24 +01:00
class.hpp Feature #956: Implement blocking melee attacks 2014-01-21 23:25:24 +01:00
containerstore.cpp Do not set owner when adding items to a container, as opposed to NPC/creatures 2014-01-17 10:55:46 +01:00
containerstore.hpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
contentloader.hpp Missing iostream include 2013-11-04 10:36:22 +01:00
customdata.hpp
esmloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmstore.cpp Merge branch 'master' into dialogue 2013-11-10 13:21:39 +01:00
esmstore.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp
globals.hpp
inventorystore.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
inventorystore.hpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.hpp Smash case for manual reference IDs as well, consistent with references in data files 2014-01-04 04:39:06 +01:00
nullaction.hpp
omwloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
omwloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
physicssystem.cpp Closes #1123: Implement SlowFall magic effect 2014-01-17 15:47:34 +01:00
physicssystem.hpp Remove unused functions and parameters 2013-08-25 16:08:45 -07:00
player.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
player.hpp Implement mark/recall magic effects 2014-01-01 17:06:21 +01:00
ptr.cpp Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData. 2013-12-27 00:41:19 +01:00
ptr.hpp
recordcmp.hpp
refdata.cpp
refdata.hpp Add a warning comment to RefData::setCount() 2013-11-10 02:45:17 +01:00
scene.cpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
scene.hpp Fix crash with player->position command 2013-12-19 00:37:57 +01:00
store.cpp Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time) 2014-01-18 21:11:12 +01:00
store.hpp cleaned up ID handling in INFO record (including a ESMTool bug fix) 2013-11-05 12:56:20 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
weather.hpp Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting' 2014-01-01 14:57:14 +01:00
worldimp.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
worldimp.hpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00