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openmw-tes3mp/apps/opencs/view/render
2020-03-18 11:17:22 +02:00
..
actor.cpp cleanup 2018-09-27 13:14:59 +04:00
actor.hpp Centralize actor data, simplify logic 2018-09-27 13:14:59 +04:00
cameracontroller.cpp Fix many Coverity Scan warnings 2018-11-14 11:21:49 +04:00
cameracontroller.hpp CS: Add fixed roll setting, plus ortho fix 2017-12-08 20:51:40 +01:00
cell.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
cell.hpp Remove unused functions, improve formatting, handle terrain edit click 2019-10-22 21:26:55 +03:00
cellarrow.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
cellarrow.hpp added 3D scene tooltips 2015-11-13 11:39:57 +01:00
cellborder.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
cellborder.hpp cell border markers 2016-03-02 15:02:06 -05:00
cellmarker.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
cellmarker.hpp Update cell marker appearance 2016-02-14 10:28:41 -05:00
cellwater.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
cellwater.hpp Reload water 2017-08-20 20:55:56 -04:00
editmode.cpp Issue #5005: Instance window via Scene window 2019-07-01 23:26:05 +00:00
editmode.hpp Issue #5005: Instance window via Scene window 2019-07-01 23:26:05 +00:00
instancemode.cpp Implement four different functions for dropping 2020-03-18 11:17:22 +02:00
instancemode.hpp Implement four different functions for dropping 2020-03-18 11:17:22 +02:00
instancemovemode.cpp Lamoot's new icon set 2018-04-15 12:35:45 +03:00
instancemovemode.hpp instance moving via drag in 3D scenes 2016-02-16 16:02:29 +01:00
instanceselectionmode.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
instanceselectionmode.hpp Share selection functionality with instance editing mode. 2016-05-18 10:46:25 -04:00
lighting.cpp Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
lighting.hpp Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
lightingbright.cpp Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
lightingbright.hpp Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
lightingday.cpp Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
lightingday.hpp Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
lightingnight.cpp Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
lightingnight.hpp Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
object.cpp Drop objects with a keyboard shortcut 2020-03-18 11:17:22 +02:00
object.hpp Drop objects with a keyboard shortcut 2020-03-18 11:17:22 +02:00
orbitcameramode.cpp Fix pointer being deleted twice. 2016-08-08 14:36:50 -04:00
orbitcameramode.hpp Fix pointer being deleted twice. 2016-08-08 14:36:50 -04:00
pagedworldspacewidget.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
pagedworldspacewidget.hpp Remove unused functions, improve formatting, handle terrain edit click 2019-10-22 21:26:55 +03:00
pathgrid.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
pathgrid.hpp Change pathgrid node movement to be visually consistent, some 2016-06-04 12:38:17 -04:00
pathgridmode.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
pathgridmode.hpp Issue #5005: Instance window via Scene window 2019-07-01 23:26:05 +00:00
pathgridselectionmode.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
pathgridselectionmode.hpp Share selection functionality with instance editing mode. 2016-05-18 10:46:25 -04:00
previewwidget.cpp Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
previewwidget.hpp Update scene assets 2017-08-19 19:36:45 -04:00
scenewidget.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
scenewidget.hpp Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
selectionmode.cpp Lamoot's new icon set 2018-04-15 12:35:45 +03:00
selectionmode.hpp Move VisMask to components 2020-02-16 16:03:35 +04:00
tagbase.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
tagbase.hpp Move VisMask to components 2020-02-16 16:03:35 +04:00
terrainselection.cpp Get vertex height from data, if not available in visible cells. 2019-11-04 00:09:23 +02:00
terrainselection.hpp Get vertex height from data, if not available in visible cells. 2019-11-04 00:09:23 +02:00
terrainshapemode.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
terrainshapemode.hpp Generate WNAM upon saving terrain 2020-01-11 02:42:04 +03:00
terrainstorage.cpp Remove includes that aren't needed any more 2019-10-23 00:07:41 +03:00
terrainstorage.hpp perf regression fix 2019-11-20 13:37:00 +00:00
terraintexturemode.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
terraintexturemode.hpp assignment to memb. init. list, publics to private, virtual -> final 2019-10-10 14:27:22 +03:00
unpagedworldspacewidget.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
unpagedworldspacewidget.hpp Transient land shape editing 2019-10-22 21:25:10 +03:00
worldspacewidget.cpp Drop objects with a keyboard shortcut 2020-03-18 11:17:22 +02:00
worldspacewidget.hpp Move VisMask to components 2020-02-16 16:03:35 +04:00