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.gitignore
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actoranimation.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
actoranimation.hpp
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Shields holstering support (feature #5193)
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2019-10-22 09:02:59 +04:00 |
actorspaths.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
actorspaths.hpp
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animation.cpp
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Merge branch 'swimming' into 'master'
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2020-07-09 20:05:59 +00:00 |
animation.hpp
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Reset attached arrow in the beginning of unequipping animation
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2020-08-28 15:53:30 +04:00 |
bulletdebugdraw.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
bulletdebugdraw.hpp
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camera.cpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
camera.hpp
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Refactoring. Simplification of camera interface.
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2020-08-06 00:43:33 +02:00 |
cell.hpp
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characterpreview.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
characterpreview.hpp
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creatureanimation.cpp
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Reset attached arrow in the beginning of unequipping animation
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2020-08-28 15:53:30 +04:00 |
creatureanimation.hpp
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Reset attached arrow in the beginning of unequipping animation
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2020-08-28 15:53:30 +04:00 |
effectmanager.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
effectmanager.hpp
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fogmanager.cpp
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
fogmanager.hpp
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
globalmap.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
globalmap.hpp
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fix #5176
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2019-10-18 13:37:00 +00:00 |
landmanager.cpp
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landmanager.hpp
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localmap.cpp
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Get rid of ECLD and dependencies
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2020-06-17 13:09:16 +04:00 |
localmap.hpp
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Revert "Store raw data about fog of war instead of RGBA images"
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2019-10-30 14:48:44 +01:00 |
navmesh.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
navmesh.hpp
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npcanimation.cpp
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Reset ammo when switching view to avoid warnings spam
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2020-08-28 15:57:11 +04:00 |
npcanimation.hpp
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Reset attached arrow in the beginning of unequipping animation
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2020-08-28 15:53:30 +04:00 |
objectpaging.cpp
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Avoid crash when object paging encounters an empty shape
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2020-09-01 10:13:32 +04:00 |
objectpaging.hpp
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Should resolve #5493 by better supporting objects that are placed across cells.
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2020-07-09 23:17:01 +02:00 |
objects.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
objects.hpp
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pathgrid.cpp
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Add pathgrid to navmesh as off mesh connection
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2020-06-12 21:04:02 +02:00 |
pathgrid.hpp
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recastmesh.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
recastmesh.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Remove camera stuff from RenderingManager
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2020-08-06 00:43:33 +02:00 |
renderingmanager.hpp
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Remove camera stuff from RenderingManager
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2020-08-06 00:43:33 +02:00 |
rendermode.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
ripplesimulation.cpp
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Fix TSAN warnings for ripples emitter
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2020-07-11 13:29:30 +02:00 |
ripplesimulation.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
sky.hpp
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Use forward declaration
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2019-10-14 15:40:35 +04:00 |
terrainstorage.cpp
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terrainstorage.hpp
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fix typo in terrainstorage.hpp
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2020-09-13 10:46:27 -05:00 |
util.cpp
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Initialize variables to avoid GCC warnings
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2019-12-22 10:44:14 +04:00 |
util.hpp
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viewovershoulder.cpp
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Tune algorithm of "auto switch shoulder"
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2020-08-05 01:01:51 +02:00 |
viewovershoulder.hpp
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
vismask.hpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
water.cpp
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force static data variance for water geometry
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2020-09-05 11:52:52 +00:00 |
water.hpp
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waterculling for both terrain
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2020-04-23 08:53:21 +02:00 |
weaponanimation.cpp
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Reset attached arrow in the beginning of unequipping animation
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2020-08-28 15:53:30 +04:00 |
weaponanimation.hpp
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Reset attached arrow in the beginning of unequipping animation
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2020-08-28 15:53:30 +04:00 |