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bsa
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
compiler
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allow x->(y) instead of (x->y)
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2014-02-15 12:50:40 +01:00 |
contentselector
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Fixed the content selector checkboxes appearing as partially checked
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2013-11-30 12:16:57 +01:00 |
esm
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fix broken esm writer header code
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2014-02-20 12:35:57 +01:00 |
file_finder
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Issue #133 Handle resources across multiple data directories
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2012-02-12 14:21:07 +01:00 |
files
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Quick build fix for windows
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2013-12-28 18:16:01 +01:00 |
interpreter
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Merge branch 'master' into script
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2014-02-13 15:02:02 +01:00 |
loadinglistener
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
misc
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Fix warning about uninitialized variable inside stream.peak():
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2013-12-28 13:55:54 +01:00 |
nif
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Skip inactive controllers. Fixes those bloody bone boots again.
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2014-01-31 05:59:58 +01:00 |
nifbullet
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Bug #1107: Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes.
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2014-01-15 14:53:29 +01:00 |
nifogre
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Fast-forward particle systems to make cell loads less obvious.
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2014-02-05 05:18:09 +01:00 |
nifoverrides
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Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes
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2014-01-05 18:09:50 +01:00 |
ogreinit
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OS X: plugins are now in Frameworks dir, not in Plugins
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2014-02-16 14:13:12 +04:00 |
settings
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
terrain
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Terrain: change world bounds from AABB to 4 floats
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2014-02-19 11:23:03 +01:00 |
to_utf8
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Use Morrowind's fonts
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2013-06-06 22:26:06 +02:00 |
translation
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Merge remote-tracking branch 'corristo/master'
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2013-01-06 18:40:30 +01:00 |
version
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Distinguish between release and development builds
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2014-01-23 13:18:05 +01:00 |
CMakeLists.txt
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
doc.hpp
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second set of additional doxygen comments
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2010-09-25 20:15:05 +02:00 |