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mwbase
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Rotate door object using direct rotation order once
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2019-11-30 14:09:00 +01:00 |
mwclass
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
mwdialogue
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Use sayDone() only for scripting backward compatibility
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2019-09-06 09:19:41 +04:00 |
mwgui
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Merge pull request #2602 from elsid/clang_tidy
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2019-12-03 08:27:43 +04:00 |
mwinput
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Fix gamepad zoom value calculation
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2019-11-02 19:47:05 +03:00 |
mwmechanics
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Improve equipment logic (bug #5223)
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2019-12-14 22:30:27 +04:00 |
mwphysics
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Fix jumping mechanics framerate dependency (bug #4991)
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2019-07-29 15:45:57 +03:00 |
mwrender
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Improve equipment logic (bug #5223)
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2019-12-14 22:30:27 +04:00 |
mwscript
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Avoid using getPtr for object search in scripting (bug #5220)
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2019-12-01 14:09:59 +03:00 |
mwsound
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Avoid virtual call in SoundManager dtor
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2019-11-17 18:50:11 +01:00 |
mwstate
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
mwworld
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Change rescaling to be more inline with vanilla (fixes #5214) (#2635)
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2019-12-18 19:37:45 +03:00 |
android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
CMakeLists.txt
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Implement mouse wheel bindings (bug #2679)
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2019-10-30 20:45:51 +04:00 |
engine.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
main.cpp
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Add separate textures for scrollbars (feature #5051)
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2019-06-01 16:12:03 +04:00 |