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openmw-tes3mp/apps/openmw/mwrender
2012-07-15 08:21:43 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actors.cpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
actors.hpp Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
animation.cpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
animation.hpp Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
creatureanimation.hpp Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
debugging.cpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
debugging.hpp Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
localmap.cpp accidently removed the map. 2012-07-09 20:14:07 +02:00
localmap.hpp Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
npcanimation.cpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
npcanimation.hpp fixed some cppcheck issues 2012-06-06 20:29:30 +02:00
objects.cpp sync mrt_output setting 2012-07-11 02:31:03 +02:00
objects.hpp sync mrt_output setting 2012-07-11 02:31:03 +02:00
occlusionquery.cpp minor fix 2012-04-19 01:10:55 +02:00
occlusionquery.hpp Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
player.cpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
player.hpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
renderconst.hpp fixed the sky reflection issue 2012-04-19 01:08:26 +02:00
renderinginterface.hpp Changing to Actors;NPCAnimation;CreatureAnimation 2011-11-24 01:48:54 -05:00
renderingmanager.cpp terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
renderingmanager.hpp removed the old shader helper 2012-07-10 00:17:52 +02:00
shadows.cpp sky 2012-07-11 09:08:55 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp finished cleaning up sky 2012-07-13 09:13:12 +02:00
sky.hpp finished cleaning up sky 2012-07-13 09:13:12 +02:00
terrain.cpp terrain colourmap 2012-07-14 11:13:38 +02:00
terrain.hpp merge 2012-07-13 06:16:55 +02:00
terrainmaterial.cpp terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
terrainmaterial.hpp terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
water.cpp converted shadow caster shader 2012-07-09 19:46:36 +02:00
water.hpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00