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openmw-tes3mp/apps/openmw
2019-04-14 18:48:31 +03:00
..
mwbase Merge pull request #2292 from akortunov/fallback 2019-04-07 17:43:59 +02:00
mwclass Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
mwdialogue Merge branch 'master' into dialoguefix 2019-03-29 15:07:45 +01:00
mwgui Allow to calculate UI skin size based on texture resolution (feature #4968) 2019-04-10 10:34:07 +04:00
mwinput Disable quick keys when fighting and spellcasting are disabled (bug #4962) 2019-04-12 13:08:55 +00:00
mwmechanics Do not update drowning state for actors outside of AI distance (bug #4980) 2019-04-14 18:09:11 +04:00
mwphysics Use C++11-style loops in the game world instead of iterators 2019-03-07 12:39:57 +04:00
mwrender Fix frozen rain when water refractions are disabled 2019-04-12 16:43:18 +03:00
mwscript Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
mwsound Merge pull request #2292 from akortunov/fallback 2019-04-07 17:43:59 +02:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c android: Add a method so that we can send relative mouse movements from java. 2018-12-23 15:14:29 -05:00
CMakeLists.txt Allow to calculate UI skin size based on texture resolution (feature #4968) 2019-04-10 10:34:07 +04:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00