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openmw-tes3mp/apps/openmw
Jonas Tobias Hopusch 799cf16f31
Attempt to fix #5942
Closes OpenMW/openmw#5942
This is an attempt to apply the fix suggested by @Capostrophic
2021-04-09 18:16:05 +02:00
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mwbase Restore old aiming for melee combat 2021-04-07 12:07:03 +04:00
mwclass Use CRTP to define CustomData clone function 2021-04-05 11:53:07 +02:00
mwdialogue Also allow negative AI values in dialogue 2021-02-05 19:00:35 +01:00
mwgui "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
mwinput Don't assume unmapped keycodes outside the extended ASCII range are unprintable 2021-02-25 21:37:21 +01:00
mwmechanics Attempt to fix #5942 2021-04-09 18:16:05 +02:00
mwphysics Fix a bug that was triggered with multi mark mod. 2021-03-31 19:34:06 +02:00
mwrender De-hardcode references to mesh files used by the sky. 2021-04-08 16:32:38 +00:00
mwscript Fix targeted scripts losing their targets when rearranging your load order 2021-04-07 17:30:21 +02:00
mwsound Avoid virtual dispatch in SoundManager dtor 2021-03-13 18:25:56 +01:00
mwstate Fix targeted scripts losing their targets when rearranging your load order 2021-04-07 17:30:21 +02:00
mwworld Restore old aiming for melee combat 2021-04-07 12:07:03 +04:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Fix linking with -DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON 2021-03-06 21:17:52 +00:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Fix frame rate limit 2021-02-12 00:03:11 +01:00
engine.hpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00
main.cpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00