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openmw-tes3mp/apps/openmw
elsid 7c5bedc35a
Reset shorcutting if actor can't move by z-axis on reaction time
If actor was shortcutting because it was swimming, then when it started
walking it still be shortcutting, but there will be no new path, because
shortcut path builds only for actor able moving by z-axis and pathfinder
path only for not shortcutting actor.
2018-10-13 22:16:34 +03:00
..
mwbase Use actor half extent for interior cells 2018-10-13 22:16:33 +03:00
mwclass Merged pull request #1959 2018-10-10 15:05:29 +02:00
mwdialogue Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
mwgui Merged pull request #1967 2018-10-13 11:15:45 +02:00
mwinput Disallow to open the journal while settings window is open (bug #4674) 2018-10-10 18:33:56 +03:00
mwmechanics Reset shorcutting if actor can't move by z-axis on reaction time 2018-10-13 22:16:34 +03:00
mwphysics Add unwalkable areas to NavMesh 2018-10-13 22:16:32 +03:00
mwrender Use actor half extent for interior cells 2018-10-13 22:16:33 +03:00
mwscript Use actor half extent for interior cells 2018-10-13 22:16:33 +03:00
mwsound Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
mwstate Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
mwworld Use actor half extent for interior cells 2018-10-13 22:16:33 +03:00
android_commandLine.cpp
android_commandLine.h
android_main.c Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
CMakeLists.txt Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
engine.hpp Merge branch 'master' into screenshot360 2018-02-25 11:25:19 +01:00
main.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00