..
activespells.cpp
Remove effects from all active spells with the same ID
2018-08-29 13:52:03 +03:00
activespells.hpp
Dispel only effects from spells (bug #3995 )
2017-08-15 09:35:29 +04:00
actor.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actor.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actors.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
actors.hpp
Optimize drowning state update
2018-09-22 21:12:56 +04:00
actorutil.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actorutil.hpp
actorutil.hpp includes mwworld/ptr.hpp
2015-09-11 18:43:06 +12:00
aiactivate.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
aiactivate.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
aiavoiddoor.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aibreathe.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
aibreathe.hpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aicast.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
aicast.hpp
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
aicombat.cpp
Fix functions name style
2018-10-13 22:16:21 +03:00
aicombat.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aicombataction.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aicombataction.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aiescort.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
aiescort.hpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aiface.cpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aiface.hpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aifollow.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
aifollow.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
aipackage.cpp
Reset shorcutting if actor can't move by z-axis on reaction time
2018-10-13 22:16:34 +03:00
aipackage.hpp
Check whether can actor move along z-axis in separate function
2018-10-13 22:16:34 +03:00
aipursue.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
aipursue.hpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aisequence.cpp
Use square distance to target
2018-08-29 17:20:32 +04:00
aisequence.hpp
Move code to seperate functions for reusability
2018-08-16 00:26:02 +01:00
aistate.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aitravel.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
aitravel.hpp
Add mHidden field to AiTravel
2018-06-08 21:53:47 +04:00
aiwander.cpp
Build path by navigator
2018-10-13 22:16:33 +03:00
aiwander.hpp
Build path by navigator
2018-10-13 22:16:33 +03:00
alchemy.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
alchemy.hpp
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
autocalcspell.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
autocalcspell.hpp
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
character.cpp
Merged pull request #1960
2018-10-10 14:56:51 +02:00
character.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
combat.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
combat.hpp
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
coordinateconverter.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
coordinateconverter.hpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
creaturestats.cpp
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
creaturestats.hpp
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
difficultyscaling.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
enchanting.hpp
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
levelledlist.hpp
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
magiceffects.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
magiceffects.hpp
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp
Merged pull request #1959
2018-10-10 15:05:29 +02:00
mechanicsmanagerimp.hpp
Restore dynamic stats for actors in inactive cells (bug #1875 )
2018-09-26 07:46:28 +04:00
movement.hpp
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
npcstats.cpp
Handle current health level during levelup (bug #4649 )
2018-09-22 07:48:47 +04:00
npcstats.hpp
Implement sBookSkillMessage GMST
2018-04-02 21:12:38 +03:00
objects.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
objects.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
obstacle.cpp
Add const
2018-10-13 22:16:23 +03:00
obstacle.hpp
Add const
2018-10-13 22:16:23 +03:00
pathfinding.cpp
Use different tolerance for path point and destination
2018-10-13 22:16:34 +03:00
pathfinding.hpp
Use different tolerance for path point and destination
2018-10-13 22:16:34 +03:00
pathgrid.cpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pathgrid.hpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pickpocket.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Merged pull request #1959
2018-10-10 15:05:29 +02:00
spellcasting.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
spellpriority.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
spellpriority.hpp
Split weapons and spells rating code from combat actions
2017-08-01 09:05:35 +04:00
spells.cpp
Purge effects from all permanent spells with the same ID
2018-08-29 14:09:43 +03:00
spells.hpp
Make RemoveSpellEffects affect permanent spells (bug #3920 )
2018-08-29 13:52:03 +03:00
stat.cpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
stat.hpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
steering.cpp
Fixed bug in smoothTurn()
2015-09-06 17:39:48 +12:00
steering.hpp
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
summoning.cpp
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
summoning.hpp
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
trading.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
trading.hpp
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
2016-06-04 12:28:47 -04:00
weaponpriority.cpp
Combat AI: take ranged weapon speed in account
2018-09-19 12:23:24 +04:00
weaponpriority.hpp
implement rateAmmo() function
2018-01-11 21:08:11 +04:00