1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 05:49:56 +00:00
openmw-tes3mp/apps/openmw
2014-12-24 15:45:14 +01:00
..
mwbase Update crime system according to research wiki for more accurate attack responses 2014-12-24 15:45:13 +01:00
mwclass Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
mwdialogue Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
mwgui Use fMagicStartIconBlink for spell effect indicator fading 2014-12-24 15:45:13 +01:00
mwinput Implement weapon/spell cycling hotkeys (Fixes #1024) 2014-12-15 16:23:08 +01:00
mwmechanics Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd) 2014-12-24 15:45:14 +01:00
mwrender Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
mwscript Support region names in cell dialogue filter (Fixes #2113) 2014-12-24 15:45:12 +01:00
mwsound Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342) 2014-12-08 23:58:20 +01:00
mwstate Implement leveled list script functions (Fixes #1546) 2014-12-17 01:24:22 +01:00
mwworld Use maximum step size of 62 units for stepping down (Fixes #1809) 2014-12-24 15:45:14 +01:00
android_main.c fixe all code v 2 2014-08-06 00:46:21 +04:00
CMakeLists.txt Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
crashcatcher.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Fix player being able to activate objects when knocked out 2014-12-24 15:45:13 +01:00
engine.hpp Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00
main.cpp Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00