1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2026-01-03 11:03:13 +00:00
openmw-tes3mp/apps/openmw/mwmechanics
2014-12-24 15:45:14 +01:00
..
activespells.cpp Use fMagicStartIconBlink for spell effect indicator fading 2014-12-24 15:45:13 +01:00
activespells.hpp
actor.cpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actors.cpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actors.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aicombat.cpp Fix #1734: AI will stop combat if target disappear 2014-12-02 17:38:25 -02:00
aicombat.hpp Moved all variables in temporary storage for AiCombat and some more for AiWander. 2014-10-10 00:16:17 +02:00
aicombataction.cpp Improve AI prioritising health potions 2014-12-24 15:45:12 +01:00
aicombataction.hpp
aiescort.cpp
aiescort.hpp -improved trigonometric precision 2014-10-10 23:31:01 +02:00
aifollow.cpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aifollow.hpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aipackage.cpp
aipackage.hpp Move AiWander path finder to temporary storage (Fixes #2082) 2014-12-01 23:09:46 +01:00
aipursue.cpp Stop AiPursue when target has invisibility or chameleon>=75 2014-12-24 15:45:14 +01:00
aipursue.hpp
aisequence.cpp Implement Calm effect removing combat packages (Fixes #1985) 2014-12-14 19:35:34 +01:00
aisequence.hpp Implement Calm effect removing combat packages (Fixes #1985) 2014-12-14 19:35:34 +01:00
aistate.hpp Travis CI fix? 2014-10-10 23:34:58 +02:00
aitravel.cpp removed unecessary PathFinders 2014-10-08 23:09:50 +02:00
aitravel.hpp removed unecessary PathFinders 2014-10-08 23:09:50 +02:00
aiwander.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
aiwander.hpp Move AiWander path finder to temporary storage (Fixes #2082) 2014-12-01 23:09:46 +01:00
alchemy.cpp Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
alchemy.hpp Add automatic potion naming 2014-10-20 17:45:11 +02:00
autocalcspell.cpp
autocalcspell.hpp
character.cpp PlayGroup: Don't loop animations with no loop keys (Fixes #2223) 2014-12-24 15:45:13 +01:00
character.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
combat.cpp Allow blocking of hand-to-hand attacks 2014-12-24 15:45:11 +01:00
combat.hpp
creaturestats.cpp Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
creaturestats.hpp Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Enchanting: fix cast cost for "on use" enchantments being set incorrectly 2014-12-10 18:05:11 +01:00
enchanting.hpp Enchanting: fix cast cost for "on use" enchantments being set incorrectly 2014-12-10 18:05:11 +01:00
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp Use fMagicStartIconBlink for spell effect indicator fading 2014-12-24 15:45:13 +01:00
mechanicsmanagerimp.cpp Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd) 2014-12-24 15:45:14 +01:00
mechanicsmanagerimp.hpp Update crime system according to research wiki for more accurate attack responses 2014-12-24 15:45:13 +01:00
movement.hpp
npcstats.cpp Fix incorrect implementation of iWerewolfBounty 2014-12-24 15:45:12 +01:00
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
pathfinding.hpp
pathgrid.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
pathgrid.hpp Work around pathgrid record limitation (Fixes #2195) 2014-12-09 00:13:56 +01:00
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
spellcasting.hpp Make spells cast by scripts always succeed (Fixes #1993) 2014-10-12 17:18:27 +02:00
spells.cpp Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 2014-12-14 02:38:27 +01:00
spells.hpp Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 2014-12-14 02:38:27 +01:00
stat.cpp
stat.hpp Make Restore/Damage Attribute/Skill effects continuous 2014-11-08 00:57:03 +01:00
steering.cpp
steering.hpp