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activespells.cpp
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Use fMagicStartIconBlink for spell effect indicator fading
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2014-12-24 15:45:13 +01:00 |
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activespells.hpp
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actor.cpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
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actor.hpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
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actors.cpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
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actors.hpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aicombat.cpp
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Fix #1734: AI will stop combat if target disappear
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2014-12-02 17:38:25 -02:00 |
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aicombat.hpp
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Moved all variables in temporary storage for AiCombat and some more for AiWander.
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2014-10-10 00:16:17 +02:00 |
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aicombataction.cpp
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Improve AI prioritising health potions
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2014-12-24 15:45:12 +01:00 |
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aicombataction.hpp
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aiescort.cpp
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aiescort.hpp
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-improved trigonometric precision
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2014-10-10 23:31:01 +02:00 |
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aifollow.cpp
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AiFollow: target has to be seen in order to start following (Fixes #1637)
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2014-12-09 22:25:28 +01:00 |
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aifollow.hpp
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AiFollow: target has to be seen in order to start following (Fixes #1637)
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2014-12-09 22:25:28 +01:00 |
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aipackage.cpp
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aipackage.hpp
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Move AiWander path finder to temporary storage (Fixes #2082)
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2014-12-01 23:09:46 +01:00 |
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aipursue.cpp
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Stop AiPursue when target has invisibility or chameleon>=75
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2014-12-24 15:45:14 +01:00 |
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aipursue.hpp
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aisequence.cpp
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Implement Calm effect removing combat packages (Fixes #1985)
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2014-12-14 19:35:34 +01:00 |
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aisequence.hpp
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Implement Calm effect removing combat packages (Fixes #1985)
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2014-12-14 19:35:34 +01:00 |
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aistate.hpp
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Travis CI fix?
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2014-10-10 23:34:58 +02:00 |
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aitravel.cpp
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removed unecessary PathFinders
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2014-10-08 23:09:50 +02:00 |
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aitravel.hpp
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removed unecessary PathFinders
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2014-10-08 23:09:50 +02:00 |
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aiwander.cpp
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Change pathgrid workaround to check for interior cell name
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2014-12-11 15:19:48 +01:00 |
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aiwander.hpp
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Move AiWander path finder to temporary storage (Fixes #2082)
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2014-12-01 23:09:46 +01:00 |
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alchemy.cpp
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Fix some static analysis issues (coverity)
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2014-12-24 15:45:12 +01:00 |
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alchemy.hpp
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Add automatic potion naming
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2014-10-20 17:45:11 +02:00 |
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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PlayGroup: Don't loop animations with no loop keys (Fixes #2223)
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2014-12-24 15:45:13 +01:00 |
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character.hpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
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combat.cpp
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Allow blocking of hand-to-hand attacks
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2014-12-24 15:45:11 +01:00 |
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combat.hpp
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creaturestats.cpp
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Function_CreatureTargetted should return '2' for werewolfs
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2014-12-24 15:45:12 +01:00 |
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creaturestats.hpp
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Function_CreatureTargetted should return '2' for werewolfs
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2014-12-24 15:45:12 +01:00 |
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Enchanting: fix cast cost for "on use" enchantments being set incorrectly
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2014-12-10 18:05:11 +01:00 |
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enchanting.hpp
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Enchanting: fix cast cost for "on use" enchantments being set incorrectly
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2014-12-10 18:05:11 +01:00 |
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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Use fMagicStartIconBlink for spell effect indicator fading
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2014-12-24 15:45:13 +01:00 |
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mechanicsmanagerimp.cpp
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Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd)
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2014-12-24 15:45:14 +01:00 |
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mechanicsmanagerimp.hpp
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Update crime system according to research wiki for more accurate attack responses
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2014-12-24 15:45:13 +01:00 |
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movement.hpp
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npcstats.cpp
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Fix incorrect implementation of iWerewolfBounty
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2014-12-24 15:45:12 +01:00 |
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npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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Change pathgrid workaround to check for interior cell name
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2014-12-11 15:19:48 +01:00 |
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pathfinding.hpp
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pathgrid.cpp
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Change pathgrid workaround to check for interior cell name
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2014-12-11 15:19:48 +01:00 |
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pathgrid.hpp
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Work around pathgrid record limitation (Fixes #2195)
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2014-12-09 00:13:56 +01:00 |
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Fix some static analysis issues (coverity)
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2014-12-24 15:45:12 +01:00 |
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spellcasting.hpp
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Make spells cast by scripts always succeed (Fixes #1993)
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2014-10-12 17:18:27 +02:00 |
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spells.cpp
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Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203)
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2014-12-14 02:38:27 +01:00 |
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spells.hpp
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Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203)
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2014-12-14 02:38:27 +01:00 |
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stat.cpp
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stat.hpp
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Make Restore/Damage Attribute/Skill effects continuous
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2014-11-08 00:57:03 +01:00 |
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steering.cpp
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steering.hpp
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