..
activespells.cpp
Dispel only effects from spells (bug #3995 )
2017-08-15 09:35:29 +04:00
activespells.hpp
Dispel only effects from spells (bug #3995 )
2017-08-15 09:35:29 +04:00
actor.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actor.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actors.cpp
Make some more optimizations to actor processing loops
2018-08-21 17:02:56 +03:00
actors.hpp
Fix incorrect 'preparing' word spelling
2018-08-16 17:47:06 +04:00
actorutil.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actorutil.hpp
actorutil.hpp includes mwworld/ptr.hpp
2015-09-11 18:43:06 +12:00
aiactivate.cpp
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
aiactivate.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aibreathe.cpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aibreathe.hpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aicast.cpp
AiCast: fix aiming
2018-08-17 12:41:13 +04:00
aicast.hpp
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
aicombat.cpp
AiCombat: Avoid jittering when aiming in melee
2018-08-16 16:56:42 +04:00
aicombat.hpp
AiCombat: Avoid jittering when aiming in melee
2018-08-16 16:56:42 +04:00
aicombataction.cpp
Revert addition change
2018-08-02 13:01:23 +03:00
aicombataction.hpp
Combat AI: use WhenUsed enchantments
2017-08-05 12:18:38 +04:00
aiescort.cpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aiescort.hpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aiface.cpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aiface.hpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aifollow.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
aifollow.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
aipackage.cpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
aipackage.hpp
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
aipursue.cpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aipursue.hpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aisequence.cpp
Merged merge request !36
2018-08-18 12:06:35 +02:00
aisequence.hpp
Move code to seperate functions for reusability
2018-08-16 00:26:02 +01:00
aistate.hpp
Remove BOOST_STATIC_ASSERT to fix clang warnings
2015-06-04 20:11:40 +02:00
aitravel.cpp
Finish AiTarget package, if destination is blocked by other actor
2018-07-29 19:41:31 +04:00
aitravel.hpp
Add mHidden field to AiTravel
2018-06-08 21:53:47 +04:00
aiwander.cpp
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
aiwander.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
alchemy.cpp
Update alchemy effects after every created potion ( #4079 )
2017-09-06 15:11:47 +04:00
alchemy.hpp
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
2016-02-02 22:50:11 +01:00
autocalcspell.cpp
Move spell magicka cost calculation to standalone function
2017-07-24 21:11:59 +04:00
autocalcspell.hpp
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
character.cpp
Knockdown and godmode fixes
2018-08-28 16:42:15 +03:00
character.hpp
Fix incorrect 'preparing' word spelling
2018-08-16 17:47:06 +04:00
combat.cpp
Made the werewolf check optional
2018-08-14 19:56:40 +02:00
combat.hpp
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
coordinateconverter.cpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
coordinateconverter.hpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
creaturestats.cpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
creaturestats.hpp
Store mHitAttemptActorId in save files
2017-02-07 01:26:26 +09:00
difficultyscaling.cpp
Limit difficulty scaling, as mentioned in docs
2018-07-31 21:14:16 +04:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Remove missing souls, remove some runaway exceptions ( Fixes #4111 )
2018-03-08 23:38:04 +00:00
enchanting.hpp
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
levelledlist.hpp
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
magiceffects.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
magiceffects.hpp
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp
Merge branch 'master' into combat_anims
2018-08-19 10:03:39 +02:00
mechanicsmanagerimp.hpp
Merge branch 'master' into combat_anims
2018-08-19 10:03:39 +02:00
movement.hpp
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
npcstats.cpp
Implement sBookSkillMessage GMST
2018-04-02 21:12:38 +03:00
npcstats.hpp
Implement sBookSkillMessage GMST
2018-04-02 21:12:38 +03:00
objects.cpp
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
objects.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
obstacle.cpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
obstacle.hpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
pathfinding.cpp
Prevent NPC from chosing farther pathgrid node
2018-07-29 18:18:05 +04:00
pathfinding.hpp
Move PathgridGraph out of CellStore
2017-11-27 21:20:31 +00:00
pathgrid.cpp
http to https for supported urls ( #1625 )
2018-03-08 21:23:24 +01:00
pathgrid.hpp
Move PathgridGraph out of CellStore
2017-11-27 21:20:31 +00:00
pickpocket.cpp
Move rng to components
2015-04-22 17:58:55 +02:00
pickpocket.hpp
repair.cpp
Added a special function for GUI sounds playing
2017-07-10 15:48:00 +04:00
repair.hpp
security.cpp
Implement unlockable locks with 'lock 0' console command
2018-06-19 14:17:33 +04:00
security.hpp
spellcasting.cpp
Rework spell effects management
2018-08-17 12:41:13 +04:00
spellcasting.hpp
Rename mIsScripted variable because its name is ambiguous
2018-08-03 12:01:31 +04:00
spellpriority.cpp
Avoid fall-through in spell selection
2018-06-28 11:12:48 +04:00
spellpriority.hpp
Split weapons and spells rating code from combat actions
2017-08-01 09:05:35 +04:00
spells.cpp
Cache magic effects in MWMechanics::Spells
2016-07-02 12:50:00 +02:00
spells.hpp
Cache magic effects in MWMechanics::Spells
2016-07-02 12:50:00 +02:00
stat.cpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
stat.hpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
steering.cpp
Fixed bug in smoothTurn()
2015-09-06 17:39:48 +12:00
steering.hpp
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
summoning.cpp
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
summoning.hpp
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
trading.cpp
Use relative stat difference for haggling
2018-06-08 19:00:45 +03:00
trading.hpp
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
2016-06-04 12:28:47 -04:00
weaponpriority.cpp
Use the correct skill for creature AI weapon hit chance rating
2018-08-20 21:38:57 +03:00
weaponpriority.hpp
implement rateAmmo() function
2018-01-11 21:08:11 +04:00