..
DedicatedPlayer.cpp
Once again use RakNetGUID as index for player map everywhere
2016-11-19 22:16:21 +02:00
DedicatedPlayer.hpp
Once again use RakNetGUID as index for player map everywhere
2016-11-19 22:16:21 +02:00
GUIChat.cpp
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
GUIChat.hpp
Use lowerCamelCase in tes3mp client function names like OpenMW does
2016-11-15 21:54:06 +02:00
GUIController.cpp
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
GUIController.hpp
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
GUIDialogList.cpp
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
GUIDialogList.hpp
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
GUILogin.cpp
Syncing inventory, animations, position, 8 key attributes
2016-07-07 23:50:48 +08:00
GUILogin.hpp
Syncing inventory, animations, position, 8 key attributes
2016-07-07 23:50:48 +08:00
LocalPlayer.cpp
Implement UnequipItem() script function
2016-11-18 01:50:55 +02:00
LocalPlayer.hpp
Rename methods to show they deal with Equipment instead of Inventory
2016-11-17 22:33:30 +02:00
Main.cpp
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
Main.hpp
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
Networking.cpp
Rename methods to show they deal with Equipment instead of Inventory
2016-11-17 22:33:30 +02:00
Networking.hpp
Use lowerCamelCase in tes3mp client function names like OpenMW does
2016-11-15 21:54:06 +02:00
PlayerMarkerCollection.cpp
Fix frame listener errors for player markers
2016-10-30 16:39:59 +02:00
PlayerMarkerCollection.hpp
Fix frame listener errors for player markers
2016-10-30 16:39:59 +02:00
WorldController.cpp
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
WorldController.hpp
Use WorldController to fetch CellStore for WorldPackets received
2016-11-15 19:13:36 +02:00