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openmw-tes3mp/apps/openmw/mwmechanics
2020-05-15 22:24:48 +03:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Merge pull request #2809 from Capostrophic/spellcasting 2020-05-05 17:17:13 +02:00
actors.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aiactivate.cpp Implement vanilla-style AiActivate (bug #4456) 2019-09-24 09:30:39 +04:00
aiactivate.hpp
aiavoiddoor.cpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aiavoiddoor.hpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aibreathe.cpp
aibreathe.hpp
aicast.cpp
aicast.hpp
aicombat.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombat.hpp
aicombataction.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
aicombataction.hpp
aiescort.cpp
aiescort.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aiface.cpp
aiface.hpp
aifollow.cpp
aifollow.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aipackage.cpp Consider moved distance in direction to destination for obstacle check 2020-01-20 23:46:58 +01:00
aipackage.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aipursue.cpp Allow guards to pursue an invisible player (bug #4774) 2020-05-09 21:23:06 +03:00
aipursue.hpp
aisequence.cpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aisequence.hpp Handle out-of-range actors' travel packages (#5212) 2020-01-09 14:17:54 +03:00
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aitravel.cpp Re-work wandering outside of initial cell (bug #5261, bug #5262) 2020-02-02 11:02:19 +04:00
aitravel.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aiwander.cpp Stop wandering when destination is hidden or occupied by other actor 2020-02-10 22:29:54 +01:00
aiwander.hpp Merge pull request #2695 from elsid/aiwander_check_destination 2020-03-11 20:48:22 +03:00
alchemy.cpp Add a filter in the alchemy window. 2020-03-20 06:35:57 +01:00
alchemy.hpp Add a filter in the alchemy window. 2020-03-20 06:35:57 +01:00
autocalcspell.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
autocalcspell.hpp
character.cpp Cap movement animation playback speed 2020-05-11 15:11:32 +03:00
character.hpp Fallback for long animation groups 2019-08-09 19:40:30 +04:00
combat.cpp Separate spell resistance 2020-04-26 21:13:59 +03:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
creaturestats.hpp Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
drawstate.hpp
enchanting.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
levelledlist.hpp Fix chance none logic for nested levelled lists (bug #5169) 2019-09-21 14:30:38 +03:00
linkedeffects.cpp Simplify some inflict() logic 2020-04-27 12:50:09 +03:00
linkedeffects.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
mechanicsmanagerimp.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
movement.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
npcstats.cpp Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
npcstats.hpp Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
objects.cpp [Regression] Make sure unloaded objects can be opened 2019-07-20 00:12:05 +03:00
objects.hpp
obstacle.cpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
obstacle.hpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
pathfinding.cpp Use status codes to handle navigator errors instead of exceptions 2020-02-04 22:33:56 +01:00
pathfinding.hpp Fallback to straight path when navmesh and pathgrind are not available 2020-01-29 11:14:07 +01:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
repair.hpp
security.cpp Make sure it's a crime to unlock owned doors 2020-04-12 01:56:03 +03:00
security.hpp
spellabsorption.cpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
spellabsorption.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
spellcasting.cpp Fix reflect 2020-04-27 14:06:50 +03:00
spellcasting.hpp Clean up CastSpell 2020-04-26 22:17:38 +03:00
spellpriority.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
spellpriority.hpp
spellresistance.cpp Simplify some inflict() logic 2020-04-27 12:50:09 +03:00
spellresistance.hpp Separate spell resistance 2020-04-26 21:13:59 +03:00
spells.cpp Display magic effects according to research page 2019-11-07 11:05:18 +04:00
spells.hpp
spellutil.cpp Fix spell school calculation 2020-05-15 22:24:48 +03:00
spellutil.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
stat.cpp
stat.hpp
steering.cpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
summoning.hpp Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
tickableeffects.cpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
tickableeffects.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
trading.cpp
trading.hpp
weaponpriority.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
weaponpriority.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00