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openmw-tes3mp/apps/openmw/mwmechanics
2018-07-26 22:37:04 +03:00
..
activespells.cpp [Client] Return 0 if effect not found 2018-07-03 03:43:38 +08:00
activespells.hpp [General] Send summon duration to server in ObjectSpawn packets 2018-07-01 00:43:29 +03:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp [General] Sync soul refIds for items and add related script functions 2018-07-26 22:37:04 +03:00
actors.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp [Client] Set packetOrigin for all ObjectList packets sent 2018-07-23 01:39:43 +03:00
aiactivate.hpp [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 2018-07-10 08:21:24 +03:00
aiavoiddoor.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aibreathe.cpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicast.cpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicast.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicombat.cpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
aicombat.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aicombataction.cpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00
aicombataction.hpp Combat AI: use WhenUsed enchantments 2017-08-05 12:18:38 +04:00
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiface.cpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
aifollow.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
aipackage.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
aipackage.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aipursue.cpp Merge pull request #456 from OpenMW/master while resolving conflicts 2018-07-04 01:52:29 +03:00
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aisequence.cpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aisequence.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aistate.hpp
aitravel.cpp AiTravel: store mHidden flag in savegame 2018-06-08 21:53:47 +04:00
aitravel.hpp Add mHidden field to AiTravel 2018-06-08 21:53:47 +04:00
aiwander.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aiwander.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
alchemy.cpp Update alchemy effects after every created potion (#4079) 2017-09-06 15:11:47 +04:00
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
autocalcspell.cpp Move spell magicka cost calculation to standalone function 2017-07-24 21:11:59 +04:00
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
character.cpp [General] Temporarily revert to original rotation animation sync 2018-07-21 19:27:36 +03:00
character.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
combat.cpp Merge pull request #456 from OpenMW/master while resolving conflicts 2018-07-04 01:52:29 +03:00
combat.hpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
coordinateconverter.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
coordinateconverter.hpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
creaturestats.cpp Merge pull request #460 from OpenMW/master 2018-07-21 05:59:57 +03:00
creaturestats.hpp [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
difficultyscaling.cpp [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 2017-06-20 05:28:45 +03:00
difficultyscaling.hpp
disease.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
drawstate.hpp
enchanting.cpp Remove missing souls, remove some runaway exceptions (Fixes #4111) 2018-03-08 23:38:04 +00:00
enchanting.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
levelledlist.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
magiceffects.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
magiceffects.hpp
mechanicsmanagerimp.cpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
mechanicsmanagerimp.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
movement.hpp
npcstats.cpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 2018-07-06 14:17:54 +03:00
npcstats.hpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 2018-07-06 14:17:54 +03:00
objects.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
obstacle.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
pathfinding.cpp [Fix] Some PVS-Studio and cppcheck fixes 2018-04-18 12:36:10 +00:00
pathfinding.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pathgrid.cpp http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
pathgrid.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pickpocket.cpp
pickpocket.hpp
repair.cpp Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
repair.hpp
security.cpp [Client] Set packetOrigin for all ObjectList packets sent 2018-07-23 01:39:43 +03:00
security.hpp
spellcasting.cpp [Client] Set packetOrigin for all ObjectList packets sent 2018-07-23 01:39:43 +03:00
spellcasting.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
spellpriority.cpp Avoid fall-through in spell selection 2018-06-28 11:12:48 +04:00
spellpriority.hpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00
spells.cpp Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
spells.hpp Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
stat.cpp Change bounds behavior of stat script commands 2017-03-22 15:17:44 +09:00
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp [Client] Set packetOrigin for all ObjectList packets sent 2018-07-23 01:39:43 +03:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp Use relative stat difference for haggling 2018-06-08 19:00:45 +03:00
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00
weaponpriority.cpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00
weaponpriority.hpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00