..
activespells.cpp
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
activespells.hpp
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
actor.cpp
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
actor.hpp
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
actors.cpp
Several warning fixes
2015-01-23 15:34:47 +01:00
actors.hpp
Several warning fixes
2015-01-23 15:34:47 +01:00
aiactivate.cpp
Draft how to move temporary package state to CharacterController.
2014-10-08 10:58:52 +02:00
aiactivate.hpp
Draft how to move temporary package state to CharacterController.
2014-10-08 10:58:52 +02:00
aiavoiddoor.cpp
Draft how to move temporary package state to CharacterController.
2014-10-08 10:58:52 +02:00
aiavoiddoor.hpp
Draft how to move temporary package state to CharacterController.
2014-10-08 10:58:52 +02:00
aicombat.cpp
Centralized "fish can't attack non-swimmer" logic.
2015-01-11 14:25:46 +13:00
aicombat.hpp
Moved all variables in temporary storage for AiCombat and some more for AiWander.
2014-10-10 00:16:17 +02:00
aicombataction.cpp
Improve AI prioritising health potions
2014-12-24 15:45:12 +01:00
aicombataction.hpp
fix typo
2014-08-29 10:47:44 +10:00
aiescort.cpp
Draft how to move temporary package state to CharacterController.
2014-10-08 10:58:52 +02:00
aiescort.hpp
-improved trigonometric precision
2014-10-10 23:31:01 +02:00
aifollow.cpp
AiFollow: target has to be seen in order to start following ( Fixes #1637 )
2014-12-09 22:25:28 +01:00
aifollow.hpp
AiFollow: target has to be seen in order to start following ( Fixes #1637 )
2014-12-09 22:25:28 +01:00
aipackage.cpp
Fix AI moving load doors and throw an exception when trying to do this ( Fixes #1907 )
2014-09-11 05:53:56 +02:00
aipackage.hpp
Implement AiWander fast-forward (Feature #1125 )
2014-12-31 18:41:57 +01:00
aipursue.cpp
Stop AiPursue when target has invisibility or chameleon>=75
2014-12-24 15:45:14 +01:00
aipursue.hpp
Draft how to move temporary package state to CharacterController.
2014-10-08 10:58:52 +02:00
aisequence.cpp
Fix running AI for dead actors
2015-01-13 18:13:02 +01:00
aisequence.hpp
Implement AiWander fast-forward (Feature #1125 )
2014-12-31 18:41:57 +01:00
aistate.hpp
Implement AiWander fast-forward (Feature #1125 )
2014-12-31 18:41:57 +01:00
aitravel.cpp
Implement AiTravel fast-forward ( Fixes #1125 )
2014-12-31 20:42:29 +01:00
aitravel.hpp
Implement AiWander fast-forward (Feature #1125 )
2014-12-31 18:41:57 +01:00
aiwander.cpp
Update idle voices according to research
2015-01-15 03:35:46 +01:00
aiwander.hpp
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
alchemy.cpp
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
alchemy.hpp
Add automatic potion naming
2014-10-20 17:45:11 +02:00
autocalcspell.cpp
Don't sell racial spells ( Fixes #1961 )
2014-10-02 16:50:05 +02:00
autocalcspell.hpp
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
character.cpp
Add proper air movement mechanics ( Fixes #2077 )
2015-01-13 05:37:43 +01:00
character.hpp
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
combat.cpp
Centralized "fish can't attack non-swimmer" logic.
2015-01-11 14:25:46 +13:00
combat.hpp
Centralized "fish can't attack non-swimmer" logic.
2015-01-11 14:25:46 +13:00
creaturestats.cpp
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
creaturestats.hpp
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
difficultyscaling.cpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Disease Check: Shorten the resistance calculations.
2014-10-01 19:29:03 -05:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Enchanting code cleanup
2015-01-12 23:29:58 +01:00
enchanting.hpp
Enchanting: fix skill-based cast cost bonus being applied twice
2015-01-07 04:41:12 +01:00
levelledlist.hpp
Remove useless throwing of exception
2014-05-22 15:29:36 +02:00
magiceffects.cpp
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
magiceffects.hpp
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
mechanicsmanagerimp.cpp
Several warning fixes
2015-01-23 15:34:47 +01:00
mechanicsmanagerimp.hpp
Several warning fixes
2015-01-23 15:34:47 +01:00
movement.hpp
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
npcstats.cpp
Remove unused mLastDrowningHit
2015-01-17 00:10:45 +01:00
npcstats.hpp
ESSImport: convert breath meter and skill increases
2015-01-20 19:30:39 +01:00
objects.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
objects.hpp
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
obstacle.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
obstacle.hpp
Changed getNearbyDoor to use MWWorld::Ptr
2014-05-13 23:46:00 -04:00
pathfinding.cpp
Remove unused checkWaypoint function
2015-01-07 02:34:28 +01:00
pathfinding.hpp
Remove unused checkWaypoint function
2015-01-07 02:34:28 +01:00
pathgrid.cpp
Missing files, aka; Why you shouldn't stresscommit
2014-12-19 11:26:54 +01:00
pathgrid.hpp
Work around pathgrid record limitation ( Fixes #2195 )
2014-12-09 00:13:56 +01:00
pickpocket.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
Attempt to restack item after repair or recharge ( Fixes #1656 )
2014-07-17 16:16:06 +02:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Telekinesis allows safe opening of traps ( Fixes #1916 )
2015-02-17 22:14:25 +13:00
spellcasting.hpp
Fix Tribunal/BM summon effects not working
2015-01-23 15:34:47 +01:00
spells.cpp
Don't clear known spells when reading from the savegame
2015-01-23 15:34:14 +01:00
spells.hpp
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
2014-12-14 02:38:27 +01:00
stat.cpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
stat.hpp
Make Restore/Damage Attribute/Skill effects continuous
2014-11-08 00:57:03 +01:00
steering.cpp
merge master
2014-04-27 13:49:31 +04:00
steering.hpp
merge master
2014-04-27 13:49:31 +04:00
summoning.cpp
Fix Tribunal/BM summon effects not working
2015-01-23 15:34:47 +01:00
summoning.hpp
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00