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openmw-tes3mp/components/sceneutil
scrawl 8e9571d155 Double buffer the light StateAttributes and StateSets
Fixes a race condition where the position of a light could jump a frame ahead.
2015-12-04 00:06:22 +01:00
..
attach.cpp
attach.hpp
clone.cpp
clone.hpp
controller.cpp
controller.hpp
lightcontroller.cpp Double buffer the light StateAttributes and StateSets 2015-12-04 00:06:22 +01:00
lightcontroller.hpp
lightmanager.cpp Double buffer the light StateAttributes and StateSets 2015-12-04 00:06:22 +01:00
lightmanager.hpp Double buffer the light StateAttributes and StateSets 2015-12-04 00:06:22 +01:00
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
riggeometry.cpp Fix inactive RigGeometry not rendering correctly 2015-12-03 19:49:45 +01:00
riggeometry.hpp RigGeometry: do not allocate new NodePath every frame 2015-11-22 20:01:09 +01:00
skeleton.cpp Fix inactive RigGeometry not rendering correctly 2015-12-03 19:49:45 +01:00
skeleton.hpp
statesetupdater.cpp StateSetUpdater: use the frameNumber 2015-12-03 23:46:25 +01:00
statesetupdater.hpp StateSetUpdater: use the frameNumber 2015-12-03 23:46:25 +01:00
util.cpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
util.hpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
visitor.cpp
visitor.hpp
workqueue.cpp
workqueue.hpp