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activespells.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
activespells.hpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
actors.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
actors.hpp
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Fixes #894: Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur.
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2014-05-13 19:01:02 +02:00 |
aiactivate.cpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aiactivate.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aicombat.cpp
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Merge remote-tracking branch 'scrawl/master' into openmw-30
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2014-05-10 10:48:40 +02:00 |
aicombat.hpp
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warning fix, vars renaming
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2014-04-27 22:38:04 +04:00 |
aiescort.cpp
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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2014-03-16 23:49:06 +01:00 |
aiescort.hpp
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some clean up
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2014-01-12 22:47:22 +01:00 |
aifollow.cpp
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Made aifollowers run when long distances (800 or 10000, depending) from what they're following.
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2014-04-23 02:57:48 -04:00 |
aifollow.hpp
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add AIfollow to summoned creatures
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2014-03-05 11:24:39 +01:00 |
aipackage.cpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aipackage.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
aipursue.cpp
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AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime.
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2014-05-03 17:17:00 +02:00 |
aipursue.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
aisequence.cpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
aisequence.hpp
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Crime and self defense fixes
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2014-05-06 19:15:43 +02:00 |
aitravel.cpp
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AiWander: make sure to walk, not run
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2014-04-26 05:01:26 +02:00 |
aitravel.hpp
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WIP
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2014-02-05 16:12:50 +01:00 |
aiwander.cpp
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fix to broken aiwander logic
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2014-05-01 11:41:25 +04:00 |
aiwander.hpp
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fix to broken aiwander logic
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2014-05-01 11:41:25 +04:00 |
alchemy.cpp
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Remove unused magic effect flags and update esmtool output
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2014-01-12 01:25:00 +01:00 |
alchemy.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
character.cpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
character.hpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
combat.cpp
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
combat.hpp
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
creaturestats.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
creaturestats.hpp
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Savegame: store actorIds
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2014-05-14 09:47:49 +02:00 |
disease.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Use some more GMSTs for enchanting
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2014-01-29 15:37:26 +01:00 |
enchanting.hpp
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
levelledlist.hpp
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
magiceffects.cpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
mechanicsmanagerimp.cpp
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Fixes #894: Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur.
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2014-05-13 19:01:02 +02:00 |
mechanicsmanagerimp.hpp
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Say an attack phrase when combat starts
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2014-05-06 00:13:31 +02:00 |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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2013-03-30 19:00:46 -07:00 |
npcstats.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
npcstats.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
objects.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
objects.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
obstacle.cpp
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Suppress travis warning and one more tweak.
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2014-04-20 16:49:57 +10:00 |
obstacle.hpp
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Forgot to add a guard :-(
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2014-04-18 16:45:31 +10:00 |
pathfinding.cpp
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merge master
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2014-04-27 13:49:31 +04:00 |
pathfinding.hpp
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fix to broken aiwander logic
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2014-05-01 11:41:25 +04:00 |
pathgrid.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
pathgrid.hpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
pickpocket.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Removed mLocked, kept it as "Negative lock level means unlocked"
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2014-04-23 10:00:18 -04:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
spellcasting.hpp
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Don't attempt to inflict spells on dead actors
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2014-05-14 05:37:53 +02:00 |
spells.cpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
spells.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
stat.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
steering.cpp
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merge master
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2014-04-27 13:49:31 +04:00 |
steering.hpp
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merge master
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2014-04-27 13:49:31 +04:00 |