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openmw-tes3mp/apps/openmw/mwmechanics
2014-05-14 23:54:15 +02:00
..
activespells.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
activespells.hpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
actors.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
actors.hpp Fixes #894: Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur. 2014-05-13 19:01:02 +02:00
aiactivate.cpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aiactivate.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aicombat.cpp Merge remote-tracking branch 'scrawl/master' into openmw-30 2014-05-10 10:48:40 +02:00
aicombat.hpp warning fix, vars renaming 2014-04-27 22:38:04 +04:00
aiescort.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aiescort.hpp some clean up 2014-01-12 22:47:22 +01:00
aifollow.cpp Made aifollowers run when long distances (800 or 10000, depending) from what they're following. 2014-04-23 02:57:48 -04:00
aifollow.hpp add AIfollow to summoned creatures 2014-03-05 11:24:39 +01:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
aipursue.cpp AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime. 2014-05-03 17:17:00 +02:00
aipursue.hpp Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
aisequence.cpp Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
aisequence.hpp Crime and self defense fixes 2014-05-06 19:15:43 +02:00
aitravel.cpp AiWander: make sure to walk, not run 2014-04-26 05:01:26 +02:00
aitravel.hpp WIP 2014-02-05 16:12:50 +01:00
aiwander.cpp fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
aiwander.hpp fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
alchemy.cpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
alchemy.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
character.cpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
character.hpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
combat.cpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
combat.hpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
creaturestats.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
creaturestats.hpp Savegame: store actorIds 2014-05-14 09:47:49 +02:00
disease.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
enchanting.hpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
mechanicsmanagerimp.cpp Fixes #894: Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur. 2014-05-13 19:01:02 +02:00
mechanicsmanagerimp.hpp Say an attack phrase when combat starts 2014-05-06 00:13:31 +02:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
npcstats.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
obstacle.cpp Suppress travis warning and one more tweak. 2014-04-20 16:49:57 +10:00
obstacle.hpp Forgot to add a guard :-( 2014-04-18 16:45:31 +10:00
pathfinding.cpp merge master 2014-04-27 13:49:31 +04:00
pathfinding.hpp fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
pathgrid.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
pathgrid.hpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Removed mLocked, kept it as "Negative lock level means unlocked" 2014-04-23 10:00:18 -04:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
spellcasting.hpp Don't attempt to inflict spells on dead actors 2014-05-14 05:37:53 +02:00
spells.cpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
spells.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp merge master 2014-04-27 13:49:31 +04:00
steering.hpp merge master 2014-04-27 13:49:31 +04:00