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openmw-tes3mp/apps
fredzio 4876969153 Use the PhysicsSystem::movementQueue instead of a serie of
setPosition(getPosition() + diff) to move actor in scripts.
With background physics, this is very slightly off with the collision
object position.
When the script run long enough (a few dozen frames for instance),
the accumulated error becomes too big. It make actors fall through lifts floors.
2020-10-30 23:59:09 +01:00
..
bsatool Add compressed BSA support to bsatool 2020-10-23 14:04:21 +03:00
esmtool supress -> suppress 2020-06-27 01:20:57 +02:00
essimporter Use overrides, when needed 2020-06-10 12:58:15 +04:00
launcher Do not use deprecated Qt functions 2020-10-22 15:50:47 +04:00
mwiniimporter set minimal boost version; remove #ifdef boost version checks 2020-10-25 22:43:10 +01:00
niftest Catch possible boost::bad_any_cast exception 2019-03-19 09:11:14 +04:00
opencs Merge branch 'cleanup_1' into 'master' 2020-10-24 18:43:03 +00:00
openmw Use the PhysicsSystem::movementQueue instead of a serie of 2020-10-30 23:59:09 +01:00
openmw_test_suite purge boost/optional.hpp headers 2020-10-25 00:58:44 +02:00
wizard Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
doc.hpp