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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
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action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
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actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
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actioneat.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
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actioneat.hpp
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actionequip.cpp
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some junk removal
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2014-01-13 10:03:25 +01:00 |
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actionequip.hpp
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actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
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actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
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actionread.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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actionread.hpp
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actionrepair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
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actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
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actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
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actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
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actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Fixes #417: Apply weather instantly when teleporting
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2013-12-31 20:40:23 +01:00 |
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actionteleport.hpp
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actiontrap.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
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actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
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cells.cpp
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minor cleanup
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2014-01-14 12:46:53 +04:00 |
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cells.hpp
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Confiscate stolen items when caught
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2014-01-11 03:29:41 +01:00 |
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cellstore.cpp
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minor cleanup
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2014-01-14 12:46:53 +04:00 |
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cellstore.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
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class.cpp
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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class.hpp
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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containerstore.cpp
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Do not set owner when adding items to a container, as opposed to NPC/creatures
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2014-01-17 10:55:46 +01:00 |
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containerstore.hpp
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Move levelled list code out of ContainerStore
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2014-01-14 05:37:06 +01:00 |
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contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
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customdata.hpp
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esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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esmstore.cpp
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Merge branch 'master' into dialogue
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2013-11-10 13:21:39 +01:00 |
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esmstore.hpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
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failedaction.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
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failedaction.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
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fallback.cpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
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fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
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globals.cpp
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Insert records that may not exist in vanilla MW
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2013-05-01 12:47:50 +02:00 |
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globals.hpp
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inventorystore.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
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inventorystore.hpp
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Stop merchants from autoequipping items sold to them
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2014-01-05 22:43:09 +01:00 |
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livecellref.hpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
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localscripts.cpp
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localscripts.hpp
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manualref.hpp
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Smash case for manual reference IDs as well, consistent with references in data files
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2014-01-04 04:39:06 +01:00 |
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nullaction.hpp
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omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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physicssystem.cpp
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Closes #1123: Implement SlowFall magic effect
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2014-01-17 15:47:34 +01:00 |
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physicssystem.hpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
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player.cpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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player.hpp
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Implement mark/recall magic effects
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2014-01-01 17:06:21 +01:00 |
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ptr.cpp
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Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData.
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2013-12-27 00:41:19 +01:00 |
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ptr.hpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
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recordcmp.hpp
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refdata.cpp
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Don't store the player base node in MWRender::Player
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2013-04-28 23:44:44 -07:00 |
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refdata.hpp
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Add a warning comment to RefData::setCount()
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2013-11-10 02:45:17 +01:00 |
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scene.cpp
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
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scene.hpp
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Fix crash with player->position command
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2013-12-19 00:37:57 +01:00 |
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store.cpp
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minor cleanup
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2014-01-14 12:46:53 +04:00 |
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store.hpp
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cleaned up ID handling in INFO record (including a ESMTool bug fix)
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2013-11-05 12:56:20 +01:00 |
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timestamp.cpp
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timestamp.hpp
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weather.cpp
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
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weather.hpp
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Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
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2014-01-01 14:57:14 +01:00 |
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worldimp.cpp
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
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worldimp.hpp
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |