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openmw-tes3mp/apps/openmw/mwrender
2019-10-26 12:41:16 +04:00
..
.gitignore
actoranimation.cpp Ignore shields sheathing for creatures without sheathing bone 2019-10-26 12:41:16 +04:00
actoranimation.hpp Shields holstering support (feature ) 2019-10-22 09:02:59 +04:00
actorspaths.cpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
actorspaths.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
animation.cpp Optimize custom bones search visitor 2019-08-18 10:30:21 +04:00
animation.hpp Shields holstering support (feature ) 2019-10-22 09:02:59 +04:00
bulletdebugdraw.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
bulletdebugdraw.hpp
camera.cpp Rewrite messed up playerlooking switch handling (bug ) 2019-07-29 15:44:17 +03:00
camera.hpp Rewrite messed up playerlooking switch handling (bug ) 2019-07-29 15:44:17 +03:00
cell.hpp
characterpreview.cpp Fallback for long animation groups 2019-08-09 19:40:30 +04:00
characterpreview.hpp
creatureanimation.cpp Shields holstering support (feature ) 2019-10-22 09:02:59 +04:00
creatureanimation.hpp Use relative animation time only for bows and crossbows (bug ) 2019-03-08 20:16:02 +04:00
effectmanager.cpp
effectmanager.hpp
globalmap.cpp fix 2019-10-18 13:37:00 +00:00
globalmap.hpp fix 2019-10-18 13:37:00 +00:00
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp Implement generic caching system 2019-03-14 09:10:19 +04:00
localmap.cpp Do not re-render maps for all active cells during cell transitions 2019-03-30 09:10:48 +04:00
localmap.hpp Do not re-render maps for all active cells during cell transitions 2019-03-30 09:10:48 +04:00
navmesh.cpp Fix switch from invalid navmesh number to valid 2019-03-04 22:59:47 +03:00
navmesh.hpp Get navmesh to update osg node only if rendering is enabled 2019-01-20 21:09:06 +03:00
npcanimation.cpp Shields holstering support (feature ) 2019-10-22 09:02:59 +04:00
npcanimation.hpp Shields holstering support (feature ) 2019-10-22 09:02:59 +04:00
objects.cpp Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
objects.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
pathgrid.cpp Use C++11-style loops in the game world instead of iterators 2019-03-07 12:39:57 +04:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Force view change when using Force1stPerson and Force3rdPerson commands (bug ) 2019-09-19 21:48:43 +04:00
renderingmanager.hpp Force view change when using Force1stPerson and Force3rdPerson commands (bug ) 2019-09-19 21:48:43 +04:00
rendermode.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
ripplesimulation.cpp fixes pitch black ripples in shadow 2019-05-29 13:37:00 +00:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Weather-related fixes (incl. bug ) 2019-10-19 22:47:21 +03:00
sky.hpp Use forward declaration 2019-10-14 15:40:35 +04:00
terrainstorage.cpp Reject empty quad tree nodes at the cell level without land data 2019-03-18 10:27:29 +04:00
terrainstorage.hpp Add override to fix warnings 2019-03-20 00:19:26 +03:00
util.cpp
util.hpp
vismask.hpp Add more settings to water reflections in exteriors (feature ) 2019-03-02 14:26:14 +04:00
water.cpp Merge branch '7' into 'master' 2019-06-01 12:13:14 +00:00
water.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
weaponanimation.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weaponanimation.hpp Use relative animation time only for bows and crossbows (bug ) 2019-03-08 20:16:02 +04:00