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openmw-tes3mp/components/sceneutil
scrawl 3d58ba7301 Fix boolean test 8 years ago
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attach.cpp More consistent wording of errors/warnings 8 years ago
attach.hpp Speed up finding of attachment node by using the cached nodeMap 8 years ago
clone.cpp Fix missing particles caused by shallow copy of ParticleSystemController 8 years ago
clone.hpp Add SceneManager and clone utility 10 years ago
controller.cpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 8 years ago
controller.hpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 8 years ago
lightcontroller.cpp Move observer_ptr include where it belongs 9 years ago
lightcontroller.hpp Pass a Vec4f by reference 9 years ago
lightmanager.cpp Fix handling in LightListCallback when the node is not a Group 8 years ago
lightmanager.hpp Refactor LightListCallback to allow for integration in custom Drawables. 8 years ago
lightutil.cpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
lightutil.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
optimizer.cpp Fix boolean test 8 years ago
optimizer.hpp optimizer: don't merge Geometry that has transparency sorting enabled 8 years ago
pathgridutil.cpp Changes to color scheme, slight change to drag indicator, 9 years ago
pathgridutil.hpp Drag indicator. 9 years ago
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
riggeometry.cpp More consistent wording of errors/warnings 8 years ago
riggeometry.hpp Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended) 8 years ago
serialize.cpp Don't print Geometry data (vertices, triangles, etc.) in showscenegraph 8 years ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
skeleton.cpp Remove warning spam in skeleton.cpp 8 years ago
skeleton.hpp Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 8 years ago
statesetupdater.cpp Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 8 years ago
statesetupdater.hpp StateSetUpdater: use the frameNumber 9 years ago
unrefqueue.cpp Add resource statistics panel opened with F4 8 years ago
unrefqueue.hpp Add resource statistics panel opened with F4 8 years ago
util.cpp Explicitely opt for float matrices in performance critical places 9 years ago
util.hpp Explicitely opt for float matrices in performance critical places 9 years ago
visitor.cpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 8 years ago
visitor.hpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 8 years ago
waterutil.cpp Move water mesh + simple state generation to components library. 9 years ago
waterutil.hpp Move water mesh + simple state generation to components library. 9 years ago
workqueue.cpp More consistent wording of errors/warnings 8 years ago
workqueue.hpp Add resource statistics panel opened with F4 8 years ago
writescene.cpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago