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openmw-tes3mp/components/openmw-mp/Packets/Actor
David Cernat 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
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ActorPacket.cpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
ActorPacket.hpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorAI.cpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
PacketActorAI.hpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorAnimFlags.cpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorAnimFlags.hpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorAnimPlay.cpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorAnimPlay.hpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorAttack.cpp [General] Always use correct ranged weapon & ammo for ranged attack sync 2018-09-23 02:30:31 +03:00
PacketActorAttack.hpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorAuthority.cpp [General] Fix clang-tidy warning 2018-07-03 02:50:21 +08:00
PacketActorAuthority.hpp [General] Add ActorPacketController & make controller var names clearer 2017-04-09 08:51:28 +03:00
PacketActorCellChange.cpp [General] Allow followers to follow non-authority players through cells 2018-07-13 21:27:29 +03:00
PacketActorCellChange.hpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorDeath.cpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
PacketActorDeath.hpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorEquipment.cpp [General] Rework PlayerEquipment packets so they are of minimal size 2018-04-20 22:46:16 +03:00
PacketActorEquipment.hpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorInteraction.cpp [General] Add placeholders for new packet types 2018-01-29 22:32:51 +02:00
PacketActorInteraction.hpp [General] Add placeholders for new packet types 2018-01-29 22:32:51 +02:00
PacketActorList.cpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
PacketActorList.hpp [General] Add ActorPacketController & make controller var names clearer 2017-04-09 08:51:28 +03:00
PacketActorPosition.cpp [General] Fix clang-tidy warning 2018-07-03 02:50:21 +08:00
PacketActorPosition.hpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorSpeech.cpp [General] Find actor speech captions instead of sending them in packets 2017-10-30 11:06:09 +02:00
PacketActorSpeech.hpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorStatsDynamic.cpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorStatsDynamic.hpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorTest.cpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
PacketActorTest.hpp [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00