.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
activatoranimation.cpp
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Support animated container models
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2014-12-05 20:58:33 +01:00 |
activatoranimation.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
actors.cpp
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Fix actor models incorrectly being rotated on X/Y axes
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2014-05-26 20:52:38 +02:00 |
actors.hpp
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Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
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2014-01-19 13:05:26 +01:00 |
animation.cpp
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Load initial particle system state from NIF files (Fixes #2178)
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2014-12-05 18:00:30 +01:00 |
animation.hpp
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Make PlayGroup use an indefinite number of loops (Fixes #2156)
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2014-11-28 17:15:31 +01:00 |
camera.cpp
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Fix broken idle camera
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2014-10-02 14:23:13 +02:00 |
camera.hpp
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Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705)
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2014-10-02 00:26:57 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Fix crash in character preview for non-existing meshes (Fixes #2128)
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2014-12-03 18:28:35 +01:00 |
characterpreview.hpp
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Improve performance of inventory window resize (don't update selection buffer unnecessarily)
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2014-08-12 17:07:06 +02:00 |
creatureanimation.cpp
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Make creature's model take priority over base_anim.nif (Fixes #2055)
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2014-10-25 00:56:43 +02:00 |
creatureanimation.hpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
debugging.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
debugging.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
effectmanager.cpp
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Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
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2014-08-12 12:18:38 +02:00 |
effectmanager.hpp
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Refactor projectiles to no longer use MW-objects
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2014-05-16 13:33:30 +02:00 |
globalmap.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
globalmap.hpp
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Change global map cell size from 24 to 18 and make it configurable
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2014-09-26 12:47:33 +02:00 |
localmap.cpp
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Implement cell loading threshold (Fixes #1874)
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2014-10-02 16:50:10 +02:00 |
localmap.hpp
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Implement cell loading threshold (Fixes #1874)
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2014-10-02 16:50:10 +02:00 |
npcanimation.cpp
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Load initial particle system state from NIF files (Fixes #2178)
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2014-12-05 18:00:30 +01:00 |
npcanimation.hpp
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Fixes #1887: Equipped items do not emit sounds
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2014-10-12 11:40:14 +02:00 |
objects.cpp
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Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796)
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2014-08-11 20:39:56 +02:00 |
objects.hpp
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Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796)
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2014-08-11 20:39:56 +02:00 |
occlusionquery.cpp
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fix uninitialized member variables in OcclusionQuery class
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2014-10-11 01:35:12 +02:00 |
occlusionquery.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
refraction.cpp
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Fix for crash in main menu when reflections are enabled
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2014-10-02 18:12:49 +02:00 |
refraction.hpp
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Make sure render textures are inactive when in a cell without water
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2013-03-03 15:11:45 +01:00 |
renderconst.hpp
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Fix first person meshes casting shadows
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2013-07-14 14:55:07 +02:00 |
renderinginterface.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
renderingmanager.cpp
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Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
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2014-10-13 11:03:03 +02:00 |
renderingmanager.hpp
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More efficient water walking
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2014-10-05 22:27:20 +02:00 |
ripplesimulation.cpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
ripplesimulation.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
shadows.cpp
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fix uninitialized (pointer) vars in more classes
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2014-10-11 02:31:26 +02:00 |
shadows.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
sky.cpp
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Add particle and sound fading for weather transitions (Fixes #2130)
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2014-12-01 23:09:47 +01:00 |
sky.hpp
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Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705)
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2014-10-02 00:26:57 +02:00 |
terrainstorage.cpp
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Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
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2014-08-12 12:18:38 +02:00 |
terrainstorage.hpp
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Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597)
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2014-08-08 15:46:33 +02:00 |
water.cpp
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Fix for crash in main menu when reflections are enabled
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2014-10-02 18:12:49 +02:00 |
water.hpp
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Add missing status report for some toggle commands
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2014-05-16 09:21:28 +02:00 |
weaponanimation.cpp
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Always create a skeleton if there's an "ArrowBone" node (Fixes #2117)
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2014-11-23 16:37:31 +01:00 |
weaponanimation.hpp
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Fixes for MSVC warnings, less overall changes
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2014-05-14 20:12:52 -05:00 |