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openmw-tes3mp/apps/openmw/mwrender
2014-12-05 20:58:33 +01:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp Support animated container models 2014-12-05 20:58:33 +01:00
activatoranimation.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
actors.cpp Fix actor models incorrectly being rotated on X/Y axes 2014-05-26 20:52:38 +02:00
actors.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
animation.cpp Load initial particle system state from NIF files (Fixes #2178) 2014-12-05 18:00:30 +01:00
animation.hpp Make PlayGroup use an indefinite number of loops (Fixes #2156) 2014-11-28 17:15:31 +01:00
camera.cpp Fix broken idle camera 2014-10-02 14:23:13 +02:00
camera.hpp Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Fix crash in character preview for non-existing meshes (Fixes #2128) 2014-12-03 18:28:35 +01:00
characterpreview.hpp Improve performance of inventory window resize (don't update selection buffer unnecessarily) 2014-08-12 17:07:06 +02:00
creatureanimation.cpp Make creature's model take priority over base_anim.nif (Fixes #2055) 2014-10-25 00:56:43 +02:00
creatureanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
debugging.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
debugging.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
effectmanager.cpp Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
effectmanager.hpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
globalmap.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
globalmap.hpp Change global map cell size from 24 to 18 and make it configurable 2014-09-26 12:47:33 +02:00
localmap.cpp Implement cell loading threshold (Fixes #1874) 2014-10-02 16:50:10 +02:00
localmap.hpp Implement cell loading threshold (Fixes #1874) 2014-10-02 16:50:10 +02:00
npcanimation.cpp Load initial particle system state from NIF files (Fixes #2178) 2014-12-05 18:00:30 +01:00
npcanimation.hpp Fixes #1887: Equipped items do not emit sounds 2014-10-12 11:40:14 +02:00
objects.cpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
objects.hpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
occlusionquery.cpp fix uninitialized member variables in OcclusionQuery class 2014-10-11 01:35:12 +02:00
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
refraction.cpp Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
renderingmanager.cpp Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 2014-10-13 11:03:03 +02:00
renderingmanager.hpp More efficient water walking 2014-10-05 22:27:20 +02:00
ripplesimulation.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
ripplesimulation.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
shadows.cpp fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
shadows.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
sky.cpp Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
sky.hpp Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
terrainstorage.cpp Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
terrainstorage.hpp Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 2014-08-08 15:46:33 +02:00
water.cpp Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
water.hpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
weaponanimation.cpp Always create a skeleton if there's an "ArrowBone" node (Fixes #2117) 2014-11-23 16:37:31 +01:00
weaponanimation.hpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00