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openmw-tes3mp/apps/openmw/mwrender
2013-03-01 13:32:30 -08:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp Fix transparency checks 2013-03-01 13:27:25 -08:00
activatoranimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
actors.cpp Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
actors.hpp Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
animation.cpp Avoid duplicating skeletons due to casing issues 2013-02-27 12:33:36 -08:00
animation.hpp Use a separate method to handle animation events 2013-02-23 14:39:01 -08:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Set the race selection character preview in a valid (idle) pose. 2013-02-25 16:40:08 -08:00
characterpreview.hpp Set the race selection character preview in a valid (idle) pose. 2013-02-25 16:40:08 -08:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp Fix transparency checks 2013-03-01 13:27:25 -08:00
creatureanimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
debugging.cpp Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
debugging.hpp Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
externalrendering.hpp added support for out of world rendering 2012-09-14 21:12:16 +02:00
globalmap.cpp Z-up conversion: global map, shader fix 2013-02-26 13:52:01 +01:00
globalmap.hpp transparent overlay 2012-11-04 12:13:04 +01:00
localmap.cpp Local map: the obtained bounding box wasn't exactly accurate, getWorldBoundingBox seems to solve this. 2013-02-28 22:56:29 +01:00
localmap.hpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
npcanimation.cpp Fix transparency checks 2013-03-01 13:27:25 -08:00
npcanimation.hpp Avoiding holding the InventoryStore in the NpcAnimation class 2013-02-23 08:03:52 -08:00
objects.cpp Merge remote-tracking branch 'zini/master' into transparency-fixes 2013-03-01 13:32:30 -08:00
objects.hpp Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
occlusionquery.cpp minor fix 2012-04-19 01:10:55 +02:00
occlusionquery.hpp Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
player.cpp Z-up conversion: camera 2013-02-26 09:12:35 +01:00
player.hpp Fix player rendering 2013-01-17 15:48:09 -08:00
renderconst.hpp fix error in framelistener with tcg enabled 2012-09-28 17:02:18 +02:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
renderingmanager.hpp Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
shadows.cpp race selection preview 2012-09-13 19:03:31 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
sky.hpp Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
terrain.cpp Z-up conversion: terrain, objects 2013-02-26 08:30:06 +01:00
terrain.hpp Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging. 2012-10-07 20:00:55 +02:00
terrainmaterial.cpp terrainmaterial.cpp: fix std::runtime_error compile error 2012-08-03 22:42:28 +02:00
terrainmaterial.hpp terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
videoplayer.cpp Support float samples with ffmpeg 2013-02-26 10:19:33 -08:00
videoplayer.hpp support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
water.cpp Z-up conversion: water, sky 2013-02-26 10:38:48 +01:00
water.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00