.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
activatoranimation.cpp
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Fix transparency checks
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2013-03-01 13:27:25 -08:00 |
activatoranimation.hpp
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Return the movement vector from runAnimation
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2013-01-18 16:21:29 -08:00 |
actors.cpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
actors.hpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
animation.cpp
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Avoid duplicating skeletons due to casing issues
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2013-02-27 12:33:36 -08:00 |
animation.hpp
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Use a separate method to handle animation events
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2013-02-23 14:39:01 -08:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Set the race selection character preview in a valid (idle) pose.
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2013-02-25 16:40:08 -08:00 |
characterpreview.hpp
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Set the race selection character preview in a valid (idle) pose.
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2013-02-25 16:40:08 -08:00 |
compositors.cpp
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fix triangle / batch counts with compositors
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2012-06-22 12:56:04 +02:00 |
compositors.hpp
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fix triangle / batch counts with compositors
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2012-06-22 12:56:04 +02:00 |
creatureanimation.cpp
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Fix transparency checks
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2013-03-01 13:27:25 -08:00 |
creatureanimation.hpp
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Return the movement vector from runAnimation
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2013-01-18 16:21:29 -08:00 |
debugging.cpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
debugging.hpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
externalrendering.hpp
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added support for out of world rendering
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2012-09-14 21:12:16 +02:00 |
globalmap.cpp
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Z-up conversion: global map, shader fix
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2013-02-26 13:52:01 +01:00 |
globalmap.hpp
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transparent overlay
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2012-11-04 12:13:04 +01:00 |
localmap.cpp
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Local map: the obtained bounding box wasn't exactly accurate, getWorldBoundingBox seems to solve this.
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2013-02-28 22:56:29 +01:00 |
localmap.hpp
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512x512 map, slightly faster
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2012-11-16 22:26:00 +01:00 |
npcanimation.cpp
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Fix transparency checks
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2013-03-01 13:27:25 -08:00 |
npcanimation.hpp
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Avoiding holding the InventoryStore in the NpcAnimation class
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2013-02-23 08:03:52 -08:00 |
objects.cpp
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Merge remote-tracking branch 'zini/master' into transparency-fixes
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2013-03-01 13:32:30 -08:00 |
objects.hpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
occlusionquery.cpp
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minor fix
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2012-04-19 01:10:55 +02:00 |
occlusionquery.hpp
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Preparing for clothes/armor
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2012-04-02 22:08:46 -04:00 |
player.cpp
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Z-up conversion: camera
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2013-02-26 09:12:35 +01:00 |
player.hpp
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Fix player rendering
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2013-01-17 15:48:09 -08:00 |
renderconst.hpp
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fix error in framelistener with tcg enabled
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2012-09-28 17:02:18 +02:00 |
renderinginterface.hpp
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rotateObject() added, input system rewritten
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2012-08-09 00:15:52 +04:00 |
renderingmanager.cpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
renderingmanager.hpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
shadows.cpp
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race selection preview
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2012-09-13 19:03:31 +02:00 |
shadows.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
sky.cpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
sky.hpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
terrain.cpp
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Z-up conversion: terrain, objects
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2013-02-26 08:30:06 +01:00 |
terrain.hpp
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Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging.
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2012-10-07 20:00:55 +02:00 |
terrainmaterial.cpp
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terrainmaterial.cpp: fix std::runtime_error compile error
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2012-08-03 22:42:28 +02:00 |
terrainmaterial.hpp
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terrain as it was before, with about 4x less code
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2012-07-15 08:21:43 +02:00 |
videoplayer.cpp
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Support float samples with ffmpeg
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2013-02-26 10:19:33 -08:00 |
videoplayer.hpp
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support the allowSkipping extra parameter for playBink command.
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2013-01-07 13:19:52 +01:00 |
water.cpp
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Z-up conversion: water, sky
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2013-02-26 10:38:48 +01:00 |
water.hpp
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disabling gcc extensions
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2012-10-09 17:10:25 +02:00 |