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openmw-tes3mp/components/nifosg
scrawl 9b27ec4945 Remove redundant and ambiguous NiNode::makeBone()
Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each.
2017-02-26 22:39:23 +01:00
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controller.cpp Use ref_ptr 2016-08-14 16:41:33 +02:00
controller.hpp Remove debug output 2016-02-09 21:16:11 +01:00
nifloader.cpp Remove redundant and ambiguous NiNode::makeBone() 2017-02-26 22:39:23 +01:00
nifloader.hpp More renaming of TextureManager -> ImageManager 2016-02-05 23:10:27 +01:00
particle.cpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
particle.hpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
userdata.hpp Update comment, osgAnimation::RigGeometry is no longer used 2016-09-17 18:31:39 +02:00