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9c503cbd8c
0.8.1
master
0.8.2
0.8.1-vr
0.8.0-vr
0.8.0
0.7.1-build-fixes
0.7.0
ffi-server-rewrite
experimental-mono
sol2-server-rewrite
0.6.3
0.6.2
0.6.1-openmw-updates
new-script-api
0.6.1
experimental
coverity_scan
openmw-39
move
openmw-36
openmw-38
drop
openmw-37
sceneinput
c++11
test
replace
celladd
search
openmw-35
moveref
report
loadfix
openmw-33
deque
openmw-30
actorid
openmw-0.39.0
openmw-0.38.0
openmw-0.37.0
openmw-0.36.1
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openmw-0.07_Bond_just_Bond
openmw-0.08
tes3mp-0.0.1b
tes3mp-0.0.1b.2
tes3mp-0.0.1c
tes3mp-0.2.0
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openmw-tes3mp
/
apps
/
openmw
/
mwrender
History
scrawl
0a52ee17c3
Fix Drawable removal issues
9 years ago
..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
15 years ago
animation.cpp
Fix Drawable removal issues
9 years ago
animation.hpp
Disable copy constructor and operator= in PartHolder
9 years ago
bulletdebugdraw.cpp
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
10 years ago
bulletdebugdraw.hpp
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
10 years ago
camera.cpp
Adjust third person camera height based on character height
9 years ago
camera.hpp
Adjust third person camera height based on character height
9 years ago
cell.hpp
implemented take action
15 years ago
characterpreview.cpp
Leak fix
9 years ago
characterpreview.hpp
Leak fix
9 years ago
creatureanimation.cpp
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (
Fixes
#2148
)
10 years ago
creatureanimation.hpp
Move attackStrength to the CharacterController, where it should have been to begin with
10 years ago
effectmanager.cpp
InitWorldSpaceParticles fix
10 years ago
effectmanager.hpp
Port EffectManager
10 years ago
globalmap.cpp
Do not create a depth buffer for the global map 2d rendering
9 years ago
globalmap.hpp
Fix for some coverity scan defects
10 years ago
localmap.cpp
Fix self-referencing camera
9 years ago
localmap.hpp
Port global map exploration
10 years ago
npcanimation.cpp
Adjust the FirstPersonNeckController to follow the camera with a reduced factor (
Fixes
#1784
)
9 years ago
npcanimation.hpp
Adjust the FirstPersonNeckController to follow the camera with a reduced factor (
Fixes
#1784
)
9 years ago
objects.cpp
Place Drawables directly in the scene graph when built with OSG 3.4
9 years ago
objects.hpp
Move IncrementalCompileOperation to SceneManager
10 years ago
pathgrid.cpp
Fixed errors pointed out by Zini.
9 years ago
pathgrid.hpp
Rename MWRender::Debugging to MWRender::Pathgrid
10 years ago
renderbin.hpp
Implement a custom RenderBin for first person models (
Fixes
#1612
)
9 years ago
renderinginterface.hpp
Dead code removal
10 years ago
renderingmanager.cpp
Refactor lighting mask
9 years ago
renderingmanager.hpp
Use INI-imported underwater fog settings (
Fixes
#2907
,
Fixes
#1511
)
9 years ago
rendermode.hpp
Basic water rendering
10 years ago
ripplesimulation.cpp
Fix ripple particles z-fighting with the water surface
9 years ago
ripplesimulation.hpp
Fix some issues found by coverity
10 years ago
rotatecontroller.cpp
Restore ranged weapon aiming
10 years ago
rotatecontroller.hpp
Leak fix
9 years ago
sky.cpp
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
9 years ago
sky.hpp
Hide weather particles underwater (
Fixes
#2701
)
9 years ago
terrainstorage.cpp
made return type of ESMTerrain::Storage::getLand const
9 years ago
terrainstorage.hpp
made return type of ESMTerrain::Storage::getLand const
9 years ago
util.cpp
Port EffectManager
10 years ago
util.hpp
Port EffectManager
10 years ago
vismask.hpp
Refactor lighting mask
9 years ago
water.cpp
Refactor lighting mask
9 years ago
water.hpp
Make use of INI settings for the simple water
9 years ago
weaponanimation.cpp
Move attackStrength to the CharacterController, where it should have been to begin with
10 years ago
weaponanimation.hpp
Fix the comments
10 years ago