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openmw-tes3mp/apps/openmw
2015-08-16 17:49:53 +02:00
..
mwbase Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
mwclass Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 2015-08-13 17:08:21 +02:00
mwdialogue Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
mwgui Don't reset the item model's sort/filter options in updatePlayer (Fixes #2863) 2015-08-16 17:49:53 +02:00
mwinput Gamepad: Slow down simulated mouse with right trigger 2015-08-11 21:46:54 -05:00
mwmechanics Don't attempt to play non-existing hit animations (Fixes #2856) 2015-08-15 23:27:37 +02:00
mwphysics Fix door collisions 2015-06-26 06:40:28 +02:00
mwrender Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148) 2015-08-15 19:01:21 +02:00
mwscript Fix GetWeaponDrawn and GetSpellReadied script functions for creatures 2015-07-25 02:11:59 +02:00
mwsound Move the __STDC_CONSTANT_MACROS define to cmakelists 2015-06-28 05:53:03 +02:00
mwstate Explicitly instantiate MWWorld::Store 2015-07-09 19:22:04 +02:00
mwworld Use separate touch spell raycasts for actors and objects (Fixes #2849) 2015-08-16 02:06:04 +02:00
android_commandLine.cpp release jni memory 2015-03-16 18:21:38 +04:00
android_commandLine.h command line support for Android 2015-03-15 21:15:58 +04:00
android_main.c release jni memory 2015-03-16 18:21:38 +04:00
CMakeLists.txt Water ripples 2015-06-16 20:36:48 +02:00
crashcatcher.cpp make it C98 compat 2014-12-23 17:13:11 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Stop title music when the game starts (Fixes #2468) 2015-07-19 02:08:24 +02:00
engine.hpp Fix the Viewer's FrameStamp not being set correctly during Engine::frame 2015-06-14 15:28:22 +02:00
main.cpp Move OpenMW version information to a textfile instead of compiling it in 2015-07-18 03:09:04 +02:00