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openmw-tes3mp/apps/openmw/mwrender
scrawl 0e37e71ea2 Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
2017-04-23 00:36:48 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp Merge pull request #1209 from dhustkoder/master 2017-03-02 18:36:21 +01:00
actoranimation.hpp (Re)set the inventory listener outside of the Animation class 2017-02-22 15:08:22 +01:00
animation.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
animation.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
bulletdebugdraw.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
characterpreview.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
creatureanimation.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
creatureanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
effectmanager.cpp Remove SceneManager::notifyAttached 2017-02-24 02:58:41 +01:00
effectmanager.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
globalmap.cpp Wait for completion of CreateMapItem on exit to avoid potential threading issue 2017-03-14 19:27:55 +01:00
globalmap.hpp Move global map render to the worker thread 2017-02-14 07:58:16 +01:00
landmanager.cpp Make reportStats const 2017-03-14 19:27:55 +01:00
landmanager.hpp Make reportStats const 2017-03-14 19:27:55 +01:00
localmap.cpp Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 2017-03-14 19:27:56 +01:00
localmap.hpp Check which local map textures actually need to be updated 2017-02-08 22:20:57 +01:00
npcanimation.cpp Merge pull request #1266 from akortunov/handsfallbackfix 2017-04-23 00:36:48 +02:00
npcanimation.hpp Improved bodypart select fallback (fixes #2594) 2017-04-22 22:23:10 +04:00
objects.cpp Fix shadowing warning 2017-03-27 20:22:20 +09:00
objects.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
pathgrid.cpp Remove now unnecessary factory class. 2016-05-03 16:13:23 -04:00
pathgrid.hpp Replace game version of pathgrid rendering with component. 2016-05-02 22:10:17 -04:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 2017-03-14 19:27:56 +01:00
renderingmanager.hpp Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 2017-03-14 19:27:56 +01:00
rendermode.hpp Handle 'tcb' command as an alias for 'tcg' 2017-02-08 18:51:07 +01:00
ripplesimulation.cpp Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Fix node mask being reset 2017-03-14 01:01:50 +01:00
sky.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
terrainstorage.cpp Get the world size from the ESM::Land store 2017-03-14 19:27:55 +01:00
terrainstorage.hpp Add resource manager for ESM::Land to allow data to be unloaded when no longer required 2017-03-14 19:27:55 +01:00
util.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
vismask.hpp Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 2017-03-14 19:27:55 +01:00
water.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
water.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
weaponanimation.cpp Porting more ContainerStoreIterator usage to const version #4 2017-02-28 19:11:00 +00:00
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00