.. |
activespells.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
activespells.hpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
actors.cpp
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Merge remote-tracking branch 'jeffreyhaines/master'
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2014-04-15 11:31:48 +02:00 |
actors.hpp
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
aiactivate.cpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aiactivate.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aicombat.cpp
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Merge branch 'openmw-29'
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2014-03-04 09:34:38 +01:00 |
aicombat.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aiescort.cpp
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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2014-03-16 23:49:06 +01:00 |
aiescort.hpp
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some clean up
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2014-01-12 22:47:22 +01:00 |
aifollow.cpp
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compile fix.
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2014-03-29 18:36:32 +01:00 |
aifollow.hpp
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add AIfollow to summoned creatures
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2014-03-05 11:24:39 +01:00 |
aipackage.cpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aipackage.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aipersue.cpp
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
aipersue.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aisequence.cpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aisequence.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aitravel.cpp
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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2014-03-16 23:49:06 +01:00 |
aitravel.hpp
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WIP
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2014-02-05 16:12:50 +01:00 |
aiwander.cpp
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Suppress compiler warning.
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2014-04-18 15:45:39 +10:00 |
aiwander.hpp
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More cleaning up.
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2014-04-18 15:19:22 +10:00 |
alchemy.cpp
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Remove unused magic effect flags and update esmtool output
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2014-01-12 01:25:00 +01:00 |
alchemy.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
character.cpp
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Play deathknockout/deathknockdown animations when appropriate
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2014-03-26 18:55:16 +01:00 |
character.hpp
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Play deathknockout/deathknockdown animations when appropriate
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2014-03-26 18:55:16 +01:00 |
combat.cpp
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
combat.hpp
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
creaturestats.cpp
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Minor changes
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2014-04-04 08:10:35 -04:00 |
creaturestats.hpp
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Cleaned up code, implemented crime ids
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2014-04-05 10:26:14 -04:00 |
disease.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
drawstate.hpp
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disabling gcc extensions
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2012-10-09 17:10:25 +02:00 |
enchanting.cpp
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Use some more GMSTs for enchanting
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2014-01-29 15:37:26 +01:00 |
enchanting.hpp
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
levelledlist.hpp
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
magiceffects.cpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
mechanicsmanagerimp.cpp
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Merge remote-tracking branch 'jeffreyhaines/master'
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2014-04-15 11:31:48 +02:00 |
mechanicsmanagerimp.hpp
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Revert 6b28c06..98fd381
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2014-03-29 22:26:53 -04:00 |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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2013-03-30 19:00:46 -07:00 |
npcstats.cpp
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Save state is handled correctly now.
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2014-04-14 18:11:04 -04:00 |
npcstats.hpp
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Cleaned up code, implemented crime ids
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2014-04-05 10:26:14 -04:00 |
objects.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
objects.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
obstacle.cpp
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More cleaning up.
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2014-04-18 15:19:22 +10:00 |
obstacle.hpp
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Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points.
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2014-04-18 14:41:43 +10:00 |
pathfinding.cpp
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More cleaning up.
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2014-04-18 15:19:22 +10:00 |
pathfinding.hpp
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Move PathgridGraph into separate files.
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2014-04-04 06:13:47 +11:00 |
pathgrid.cpp
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Cleaned up logging statements.
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2014-04-18 14:41:44 +10:00 |
pathgrid.hpp
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One more comment fix.
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2014-04-04 18:17:42 +11:00 |
pickpocket.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
spellcasting.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
spells.cpp
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Implement RemoveEffects instruction
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2014-01-03 05:19:10 +01:00 |
spells.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
stat.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
steering.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
steering.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |