..
activespells.cpp
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
activespells.hpp
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
aipackage.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
aipackage.hpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
aisequence.cpp
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
aisequence.hpp
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
attr.cpp
Handle werewolf stats
2013-08-09 05:14:58 -07:00
attr.hpp
Handle werewolf stats
2013-08-09 05:14:58 -07:00
cellid.cpp
various bits of cleanup
2014-02-23 21:39:18 +01:00
cellid.hpp
various bits of cleanup
2014-02-23 21:39:18 +01:00
cellref.cpp
ESSImport: convert to utf8, based on encoding setting in openmw.cfg
2015-01-31 22:40:38 +01:00
cellref.hpp
Revert "Revert "Light charge handling fix""
2015-01-23 15:33:39 +01:00
cellstate.cpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
cellstate.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
containerstate.cpp
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
containerstate.hpp
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
creaturelevliststate.cpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
creaturelevliststate.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
creaturestate.cpp
Don't require the object type id for reading references from savegames
2015-01-20 00:42:25 +01:00
creaturestate.hpp
ESSImport: player is placed in correct cell, npc cellrefs work
2015-01-18 20:01:50 +01:00
creaturestats.cpp
Remove friendly hits from the save file
2015-01-31 22:40:39 +01:00
creaturestats.hpp
Remove friendly hits from the save file
2015-01-31 22:40:39 +01:00
custommarkerstate.cpp
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
custommarkerstate.hpp
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
debugprofile.cpp
renamed the script field in DebugProfile to improve consistency
2014-08-22 13:38:03 +02:00
debugprofile.hpp
renamed the script field in DebugProfile to improve consistency
2014-08-22 13:38:03 +02:00
defs.hpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
dialoguestate.cpp
Fix loading faction reactions for older savegames ( Fixes #2301 )
2015-01-24 14:32:02 +01:00
dialoguestate.hpp
ESSImport: convert faction reactions and known dialogue topics
2015-01-20 15:56:07 +01:00
doorstate.cpp
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
doorstate.hpp
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
effectlist.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
effectlist.hpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
esmcommon.hpp
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
esmreader.cpp
Add exception handling to various uses of DataStream::read
2015-01-31 22:40:42 +01:00
esmreader.hpp
Fixed MSVC warning.
2015-01-26 13:18:21 +13:00
esmwriter.cpp
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
esmwriter.hpp
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
filter.cpp
added project scope filter saving
2013-09-27 13:56:40 +02:00
filter.hpp
added project scope filter saving
2013-09-27 13:56:40 +02:00
fogstate.cpp
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
fogstate.hpp
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
globalmap.cpp
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
globalmap.hpp
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
globalscript.cpp
include targeted script data in saved games
2014-07-15 13:05:38 +02:00
globalscript.hpp
ESSImport: convert running global scripts
2015-01-27 23:05:20 +01:00
inventorystate.cpp
Store selected enchant item in savegame ( Fixes #1702 )
2015-01-23 16:45:47 +01:00
inventorystate.hpp
Store selected enchant item in savegame ( Fixes #1702 )
2015-01-23 16:45:47 +01:00
journalentry.cpp
Feature #764 : Store the actor that gave the dialog response
2014-02-01 18:42:01 +01:00
journalentry.hpp
Feature #764 : Store the actor that gave the dialog response
2014-02-01 18:42:01 +01:00
loadacti.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadacti.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadalch.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadalch.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadappa.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadappa.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadarmo.cpp
Don't rely on subrecord order when reading ( Fixes #2361 )
2015-02-10 23:19:33 +01:00
loadarmo.hpp
Don't rely on subrecord order when reading ( Fixes #2361 )
2015-02-10 23:19:33 +01:00
loadbody.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadbody.hpp
loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
2014-09-03 14:40:32 +02:00
loadbook.cpp
Don't rely on subrecord order when reading ( Fixes #2361 )
2015-02-10 23:19:33 +01:00
loadbook.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadbsgn.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadbsgn.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadcell.cpp
ESSImport: work on cell fog of war
2015-01-17 03:07:24 +01:00
loadcell.hpp
Fixed Windows warning.
2015-01-26 13:57:22 +13:00
loadclas.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadclas.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadclot.cpp
Don't rely on subrecord order when reading ( Fixes #2361 )
2015-02-10 23:19:33 +01:00
loadclot.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadcont.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadcont.hpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadcrea.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadcrea.hpp
Crime: improvement to arrest on sight for large bounties
2014-05-03 12:17:44 +02:00
loaddial.cpp
Re-insert existing DialInfo records when they are modified by another content file ( Fixes #2170 )
2014-11-30 22:02:25 +01:00
loaddial.hpp
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
2014-10-19 17:46:28 +02:00
loaddoor.cpp
Don't rely on subrecord order when reading ( Fixes #2361 )
2015-02-10 23:19:33 +01:00
loaddoor.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadench.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadench.hpp
added enchantments table
2014-06-30 20:40:34 +02:00
loadfact.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadfact.hpp
Make ESM::Faction skills optional ( Fixes #1508 )
2014-06-16 02:52:16 +02:00
loadglob.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadglob.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadgmst.cpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadgmst.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadinfo.cpp
DialInfo: Clear SelectStructs from previous loadings when a record is overwritten ( Fixes #2017 )
2014-10-16 19:35:20 +02:00
loadinfo.hpp
Improve INFO struct naming
2015-01-27 23:12:21 +01:00
loadingr.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadingr.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadland.cpp
Terrain refactoring, reduce game startup time and memory usage
2015-01-29 03:39:01 +01:00
loadland.hpp
Terrain refactoring, reduce game startup time and memory usage
2015-01-29 03:39:01 +01:00
loadlevlist.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadlevlist.hpp
Normalise spelling of "levelled" throughout the code
2015-02-05 04:18:42 +01:00
loadligh.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadligh.hpp
Don't right-shift signed integers which is implementation-defined
2015-01-08 16:27:13 +01:00
loadlock.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadlock.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadltex.cpp
Implement terrain rendering in OpenCS ( Fixes #1597 )
2014-10-08 17:17:31 +02:00
loadltex.hpp
Implement terrain rendering in OpenCS ( Fixes #1597 )
2014-10-08 17:17:31 +02:00
loadmgef.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadmgef.hpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadmisc.cpp
Don't rely on subrecord order when reading ( Fixes #2361 )
2015-02-10 23:19:33 +01:00
loadmisc.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadnpc.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadnpc.hpp
ESSImport: fix NPC factions
2015-01-27 23:12:21 +01:00
loadpgrd.cpp
fix uninitialized members in Pathgrid::Point
2015-01-02 01:22:53 +01:00
loadpgrd.hpp
load and save pathgrid records
2014-10-02 12:30:15 +02:00
loadprob.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadprob.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadrace.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadrace.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadregn.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
2014-09-20 13:34:20 +02:00
loadregn.hpp
done with header files, unsure about mSkills and mReputation in
2014-09-04 13:23:29 +02:00
loadrepa.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadrepa.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadscpt.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadscpt.hpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadskil.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadskil.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadsndg.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadsndg.hpp
load and save sound gen records
2014-09-23 12:20:02 +02:00
loadsoun.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadsoun.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadspel.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadspel.hpp
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
2014-07-12 18:53:15 +02:00
loadsscr.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadsscr.hpp
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
loadstat.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadstat.hpp
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
loadtes3.cpp
Starting ESS importer for Morrowind save files
2015-01-17 00:16:49 +01:00
loadtes3.hpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
loadweap.cpp
Don't rely on subrecord order when reading ( Fixes #2361 )
2015-02-10 23:19:33 +01:00
loadweap.hpp
remove CreatureStats::mAttackType, set/getAttackType()
2014-01-27 23:05:17 +02:00
locals.cpp
ESSImport: convert script local variables
2015-01-24 16:45:36 +01:00
locals.hpp
store global script state in saved game files
2013-12-15 16:16:50 +01:00
magiceffects.cpp
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
magiceffects.hpp
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
npcstate.cpp
Don't require the object type id for reading references from savegames
2015-01-20 00:42:25 +01:00
npcstate.hpp
ESSImport: player is placed in correct cell, npc cellrefs work
2015-01-18 20:01:50 +01:00
npcstats.cpp
Remove NpcStats::mProfit and store it in the script instead
2015-01-31 22:40:40 +01:00
npcstats.hpp
Remove NpcStats::mProfit and store it in the script instead
2015-01-31 22:40:40 +01:00
objectstate.cpp
Revert "Revert "Light charge handling fix""
2015-01-23 15:33:39 +01:00
objectstate.hpp
Revert "Revert "Light charge handling fix""
2015-01-23 15:33:39 +01:00
player.cpp
Don't require the object type id for reading references from savegames
2015-01-20 00:42:25 +01:00
player.hpp
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
projectilestate.cpp
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
projectilestate.hpp
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
queststate.cpp
fixed QuestState::load/save
2013-12-03 13:51:44 +01:00
queststate.hpp
ESSImport: convert journal indices
2015-01-27 23:12:21 +01:00
quickkeys.cpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
quickkeys.hpp
Move to esm component
2014-05-02 12:48:07 +02:00
records.hpp
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
savedgame.cpp
Bug #1224 : Changed fix to potentially allow for language independent saves
2014-03-27 22:32:42 +01:00
savedgame.hpp
Bug #1224 : Changed fix to potentially allow for language independent saves
2014-03-27 22:32:42 +01:00
spelllist.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
spelllist.hpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
spellstate.cpp
Implement removal of corprus spells
2014-08-22 03:34:31 +02:00
spellstate.hpp
Don't clear known spells when reading from the savegame
2015-01-23 15:34:14 +01:00
statstate.hpp
Make Restore/Damage Attribute/Skill effects continuous
2014-11-08 00:57:03 +01:00
stolenitems.cpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
stolenitems.hpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
util.hpp
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
variant.cpp
ESSImport: convert script local variables
2015-01-24 16:45:36 +01:00
variant.hpp
ESSImport: convert script local variables
2015-01-24 16:45:36 +01:00
variantimp.cpp
ESSImport: convert script local variables
2015-01-24 16:45:36 +01:00
variantimp.hpp
added variant class
2013-03-04 14:32:23 +01:00
weatherstate.cpp
Move weather state save/load to a new class
2014-03-21 01:19:40 -05:00
weatherstate.hpp
Fixed header include guard to match filename
2014-03-21 01:22:54 -05:00