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mwbase
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Native animated containers support (feature #4730)
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2018-12-13 23:11:16 +04:00 |
mwclass
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
mwdialogue
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
mwgui
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Make sure CopyFramebufferToTextureCallback is only called once and not every frame
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2018-12-25 11:56:24 -05:00 |
mwinput
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Sanity check for text input in toggleWalking
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2018-12-12 14:40:15 -06:00 |
mwmechanics
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Simplify some world loops
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2018-12-30 15:36:42 +03:00 |
mwphysics
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Avoid falling height reset if onGround state didn't change (bug #4411)
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2018-12-23 13:39:35 +03:00 |
mwrender
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Fix visible sheaths for invisible actors
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2018-11-24 14:57:41 +04:00 |
mwscript
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Merge branch 'master' into pathfinder_detour
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2018-10-28 17:08:09 +03:00 |
mwsound
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Replace volatile bools with std::atomic<bool>
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2018-12-24 14:19:35 -05:00 |
mwstate
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Center progress bar when there are active messageboxes (bug #4691)
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2018-10-28 14:40:48 +04:00 |
mwworld
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Fix extra semicolon, redundant getStore calls and random creature spawn loop
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2019-01-07 17:48:41 +03:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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android: Add a method so that we can send relative mouse movements from java.
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2018-12-23 15:14:29 -05:00 |
CMakeLists.txt
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fix resolution on HiDPI displays under Windows
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2018-11-05 16:16:09 +00:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
engine.hpp
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Merge branch 'master' into screenshot360
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2018-02-25 11:25:19 +01:00 |
main.cpp
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Remove incorrect comment
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2018-11-02 17:30:54 +00:00 |